Does this still work for CS:GO?
I've been trying to adapt gubka's code for a similar purpose in TF2 (modifying the netprop of an env_sprite entity to remove the maximum value from the scale property).
https://forums.alliedmods.net/showthread.php?p=2760534
However, I'm not entirely sure what offset he's modifying in the SendTable_Init method to get the server to recognize the datatables have changed and update them accordingly.
Would anybody be able to help me out?