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[L4D2] Crash on CNavArea::Contains(Vector const&) const + 0x13
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
03-07-2022 , 03:19 Re: [L4D2] Crash on CNavArea::Contains(Vector const&) const + 0x13
#
10
It is written long time ago and it works.
It's mid-function detour checking variable for zero.
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Last edited by Dragokas; 03-07-2022 at
03:36
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