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NightlyRaine
New Member
Join Date: Jan 2020
Location: Kansas USA
Old 03-23-2022 , 23:39   Re: [L4D2] Actions
Reply With Quote #8

Using nb_move_to_cursor and nb_move_to_position seems to crash when a bot is spawned in when using this amazing extension.

And I for the life of me can not figure out how to use or what this is even supposed to do, Am somewhat new to messing with plugins at times. Any help on what it is supposed to do and how to use would be amazing!

PHP Code:
/* Used to iterate through all entity actions */
public static native void Actionsint entityActionsIteratorCallback callback ); 
And GetName() doesn't seem to work when getting the name of a result action like
PHP Code:
"result.action.GetName()" 
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