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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-21-2022 , 09:51   Re: [L4D & L4D2] PipeBomb Damage Modifier (1.6) [14-Jul-2021]
Reply With Quote #7

Quote:
Originally Posted by Shao View Post
Would it possible to expand on this plugin for more explosion types? Things like Propane Tanks or environmental stuff. Considering there is nothing as such right now available and this plugin here really does a nice job already for Pipe Bombs.

At best all the engine got is Grenade Launcher modifiers. To add a small bug report, it seems like Tank specific damage doesn't work.

Also wanted to make notice that the explode grenade plugin isn't affected by this one either, shooting pipe bombs behaves as normal explosions.
Looks like Tank should work, I remember when testing killing a tank with 1 PipeBomb. Try setting to a high value and seeing if that works. I'll try when I have time.

Regarding Explode Grenades, this is because it's creating a "prop_physics", maybe I can change the classname to "pipe_bomb" when detonating to trigger this plugin. Will have to test in future.

Please report back if these things work and I'll modify where required.

As for expanding the plugin I thought there was one already for physics damage.
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Last edited by Silvers; 04-21-2022 at 09:57.
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