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nosoop
Veteran Member
Join Date: Aug 2014
Old 04-27-2022 , 00:59   Re: (TF2 Modding) Where to start
Reply With Quote #3

If you're looking for relatively simple attribute changes, TF2Items as Drixevel mentioned would be one way to go about it. There's also Rebalanced Fortress 2.

For creating new item behaviors, you'll practically have to learn SourcePawn, the scripting language used by SourceMod.
I've created a bunch of custom "attributes" as SourceMod plugins; many of them are available here; most of these require a lot of familiarity with SourceMod's tooling, so I can't recommend using them as a beginner's reference, but you can see what's possible.
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Last edited by nosoop; 04-27-2022 at 00:59.
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