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Batfoxkid
Senior Member
Join Date: Nov 2018
Location: ''On the map''
Old 05-07-2022 , 03:00   Freak Fortress 2: Rewrite
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It's back

A new version of Freak Fortress 2, rewritten from the ground up while keeping support for previous configs and subplugins.

What's new?
  • You can now use bosses outside the gamemode, this of course requires subplugin changes
  • A new subplugin format that's available to use
  • A new boss config format that also allows mix matching old and new styles
  • A redesign of existing configs, weapons, and HUDs
  • Runs faster and easily takes on multiple bosses at once

What will be broken?
  • Dynamic Defaults, Drain Over Time, and other includes (Modifiy .ff2 extension with .smx extension)
  • Abilities are no longer activated in a set order
  • Bosses can not have the multiple abilities with the same name
  • FF2_GetSpecialKV no longer can modify boss stats
  • Subplugins that do unintended things (such as starting music before a round starts)

GitHub Page

Credits:
VSH2 - ConfigMap system which this now uses
Artvin - Boss vs Boss testing and support
Marxvee - Ideas for new HUD layout and score
Contributors to the classic, better, spicy, and crazy versions of FF2.
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Last edited by Batfoxkid; 08-31-2022 at 00:26. Reason: It's 'stable' now!
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