bool SpawnBox(float fPos[3], float fAng[3] = NULL_VECTOR) { int iBox = CreateEntityByName("prop_physics"); if (CheckIfEntityMax( iBox ) == false) return false; // move the box up 1000 unit fPos[2] = fPos[2] + 1000; TeleportEntity(iBox, fPos, fAng, NULL_VECTOR); int box_model = g_iBoxType;