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Fraggor
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Join Date: Jun 2020
Old 11-07-2023 , 18:34   Re: [L4D1 & L4D2] Kick Special Infected Bots After Death [v1.0.1 | 03-November-2023]
Reply With Quote #3

You can "skip" the tank's death animation by setting the cvar z_tank_incapacitated_health to 0, I think it has the same exact effect as to your method
Code:
SetEntProp(client, Prop_Data, "m_iHealth", 0);
Nonetheless, Thanks for the effort @Marttt.
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