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[l4d2] how to keep specific entity id when chapter changing
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zonbarbar
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Join Date: Jul 2022
01-26-2024 , 03:31 [l4d2] how to keep specific entity id when chapter changing
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i want to make different status to every weapon entity, like damage or shooting speed, this is the only way i found to make this happen, question is the entity id will be change after finish of round.
Code: int iCurrentWeapon = GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon");
PrintToChatAll("%d", iCurrentWeapon);
I use this to get entity id, is this the entity id?
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