Thread
:
[l4d2] how to keep specific entity id when chapter changing
View Single Post
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
01-26-2024 , 13:19 Re: [l4d2] how to keep specific entity id when chapter changing
#
5
I think he means when map transition/round ends (map transition from one chapter to another)
If you only need the player "equipped" weapons then you can store their slots in array and set again after map starts.
__________________
My Plugins
Marttt
View Public Profile
Send a private message to Marttt
Visit Marttt's homepage!
Find More Posts by Marttt