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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 01-26-2024 , 13:19   Re: [l4d2] how to keep specific entity id when chapter changing
Reply With Quote #5

I think he means when map transition/round ends (map transition from one chapter to another)
If you only need the player "equipped" weapons then you can store their slots in array and set again after map starts.
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