// acceleration of jump when adrenaline active // - // Default: "270.0" // Minimum: "1.000000" multiple_jump_acceleration_adrenaline "270.0" // acceleration of jump when going to die // - // Default: "60.0" // Minimum: "1.000000" multiple_jump_acceleration_dying "60.0" // acceleration of jump when limp // - // Default: "120.0" // Minimum: "1.000000" multiple_jump_acceleration_limp "120.0" // acceleration of jump in normal // - // Default: "220.0" // Minimum: "1.000000" multiple_jump_acceleration_normal "220.0" // load this file // - // Default: "data/multiple_jump_custom_sequences.cfg" multiple_jump_path "data/multiple_jump_custom_sequences.cfg" // 1 = enable, 0 = disable. reset used jump times when on ladder? // - // Default: "0" multiple_jump_reset_on_ladder "0" // max times to jump. 0 or lower = disable // - // Default: "1" multiple_jump_times "1" // z axis speed of jump // - // Default: "300.0" // Minimum: "1.000000" multiple_jump_up "300.0"
1.7 (2024-04-10: -add cvar "multiple_jump_acceleration_adrenaline". 1.6 (2024-03-16: -fix rare "client not in game" error. 1.5 (2024-03-15: -remove unnecessary resetting variables in frame callbacks. 1.4 (2024-03-03: -minor improve and fix. 1.3 (2024-03-03: -no longer allow extra jump on ladder. -add cvar "multiple_jump_reset_on_ladder". 1.2 (2024-03-03: -add cvar "multiple_jump_acceleration_dying". -change default value of cvar "multiple_jump_acceleration_limp" to 120.0 1.1 (2024-03-03: -minor fix. 1.0 (2024-03-03: -init public release.