Thread
: [Solved]
[CSS] Is there a way to map the player's screen to the lens of a weapon's scope?
View Single Post
Author
Message
cjsrk
Junior Member
Join Date: Mar 2023
Location: China
04-09-2024 , 12:51 [CSS] Is there a way to map the player's screen to the lens of a weapon's scope?
#
1
I know you can do this in CSGO and even L4D2. As long as the value of the "basetexture" item in the vmt file of the lens is changed to _rt_SmallFB1 or _rt_FullFrameFB (it seems that _rt_Camera will also work), the lens can map the player's screen (of course, the display of the v_model will be ignored), and even Supports dynamic in-mirror magnification effect.
I wonder if it's possible with CS Source to do this? Even if the CSS shader doesn't support it well, can a plugin help achieve this effect?
Attached Thumbnails
Last edited by cjsrk; 04-18-2024 at
13:26
.
cjsrk
View Public Profile
Send a private message to cjsrk
Find More Posts by cjsrk