Quote:
Originally Posted by soda3000
I have noticed some complications while using it for some time now on my server.
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These issues are most likely because the animation when triggered would push players in a specific direction and expect them to be at a certain position when the animation finishes, but because this plugin interrupts the animation they are in a different position then what the game is expecting so they get teleported. I thought I had fixed these issues, I noticed them when making the plugin. I guess that still happens in specific circumstances.
I hope this is being caused by detecting the wrong animation number, or possibly a missing animation number, which would have to be fixed in Left4DHooks. I'll verify them when I get time.
Otherwise I'm not sure what else I could do, especially for ledge hanging, that whole system looks messy. Does it happen every time you stumble off a ledge? I remember testing and it worked fine, but if that always happens then again I'm not sure what could be done. Edit: tested and it would always cause me to ledge hang.
A short video of this happening in either instance or both could be useful, if you have time and capture it.
Maybe I can send you a debug version of Left4DHooks to log animation numbers, do you have discord? PM me.
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