Quote:
Originally Posted by Accelerator
Thanks! Fixed.
|
I appreicate your work, but something bugs out in v2.0.0 when connect server from lobby
In previous version (1.1.0.2),
We can connect server from lobby successfully
Spoiler
PHP Code:
mm_dedicated_force_servers xx.xx.xx.xx:27018
Code:
Dedicated server list fetched 1 servers.
CMatchSessionOnlineHost: Clearing official status of lobby for forced server connectionLobbySetData: 'System:lock' = ''
LobbySetData: 'Options:server' = 'dedicated'
Stopping All Sounds...
Stopping: Channel:64 *#music\l4d2\l4d2_c3_pc.mp3
Stopping All Sounds...
DLC1 installed: 0
DLC2 installed: 0
Connecting to public(xx.xx.xx.xx:27018) private(0.0.0.0:27015)
Sending UDP connect to public IP xx.xx.xx.xx:27018
Sending UDP connect to private IP 0.0.0.0:27015
[INTROS] Team is frozen
Server using '<none>' lobbies, requiring pw no, lobby id 1860000ae0c89e3
RememberIPAddressForLobby: lobby 1860000ae0c89e3 from address xx.xx.xx.xx:27018
CSteam3Client::InitiateConnection: xx.xx.xx.xx:27018
Connected to xx.xx.xx.xx:27018
But in 2.0.0, connection from lobby is totally
blocked
Spoiler
PHP Code:
mm_dedicated_force_servers xx.xx.xx.xx:27018
Code:
Dedicated server list fetched 1 servers.
Attempt to reserve server public(xx.xx.xx.xx:27018) ; timed out after 3 attempts
Dedicated server list fetched 1 servers.
Attempt to reserve server public(xx.xx.xx.xx:27018) ; timed out after 3 attempts
Dedicated server list fetched 1 servers.
Attempt to reserve server public(xx.xx.xx.xx:27018) ; timed out after 3 attempts
LobbySetData: 'System:lock' = ''
I have tried the following cvars, but not working
PHP Code:
sv_allow_lobby_connect_only 0/1
sv_force_unreserved 0/1
Connecting server directly via "connect xx.xx.xx.xx:27018" is still fine.
Game: L4D1&2 linux and winodws.
__________________