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Simon Logic
Senior Member
Join Date: Nov 2006
Location: RF
Old 12-26-2006 , 12:15   Re: CSDM 2.1d beta
Reply With Quote #60

arkshine, thanx!

.scale var implemented only on client side (Spirit should handle this, CS and HL does not). Thus i'll remove it. Also it shoud be 1.25 insted of 125

Today we made a first real LAN multiplayer test. We played 3 maps per 20 min each. ItemMode was working very good. No errors and assertion fails. But i gathered another mistakes not related to ItemMode.

1) after you been killed by a map's tank_entity (airstrike, centry gun etc.) a player is not respawned automatically
2) radio message "fire in the hole" should be blocked if FFA is active
3) very strange bullet damage; looks like any gun has the same bullet damage on shot (PS: we played for T team + one hidden bot on CS side to disable round stopping)

Last edited by Simon Logic; 12-27-2006 at 05:20.
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