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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 02-24-2007 , 03:05   Re: Dont remove weapons
Reply With Quote #9

Quote:
Originally Posted by AMX MOD X wiki
AMX Mod X 1.76 Changes
Per-Map Plugin Files

You can now have per-map plugin configuration files. AMX Mod X will automatically load any plugins listed in files having the following name: configs/maps/plugins-<map>.ini. Thus, de_dust specific plugins will be loaded from configs/maps/plugins-de_dust.ini.

Map-specific plugin files are parsed after the main plugins.ini is parsed, and after all secondary plugins-*.ini files are parsed in the configs folder. This means that a map-specific plugin listing inherits all settings above itself.

Disabling Plugins

A second feature was introduced to let users disable plugins per map. In any plugins-*.ini file, you may now add a "disabled" flag to a plugin name. This works like the "debug" flag. Example: gaben.amxx disabled

This will block the plugin from being loaded from any other configuration file. So if plugins-de_dust.ini has the example line above, gaben.amxx will not be loaded from any other plugins file.
What does it mean?
Instead the config file You created for Your map You should've create the config called plugins-cf_mapzilla.ini (placed also in configs/maps folder) and it should look so:
Quote:
Originally Posted by plugins-cf_mapzilla
csdm_main.amxx disabled
csdm_equip.amxx disabled
csdm_spawn_preset.amxx disabled
csdm_misc.amxx disabled
csdm_protection.amxx disabled
csdm_ffa.amxx disabled
csdm_tickets.amxx disabled
csdm_itemmode.amxx disabled
csdm_stop_respawn.amxx disabled
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