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L4D-CS [6K views, over 200 replies, join the community]
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orange
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Join Date: Dec 2005
05-27-2009 , 14:35 Re: l4d - the counter-strike way...
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Well im thinkin for this kind of mod you would need a zm map style but not where the Humas (CT OR T not sure which) cant hide behind boxes because i doubt the npc will be able to reach them... but a dark scheme would be nice a little bit of light and alot of running space so you can run away lol
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