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orange
Senior Member
Join Date: Dec 2005
Old 05-27-2009 , 14:35   Re: l4d - the counter-strike way...
Reply With Quote #23

Well im thinkin for this kind of mod you would need a zm map style but not where the Humas (CT OR T not sure which) cant hide behind boxes because i doubt the npc will be able to reach them... but a dark scheme would be nice a little bit of light and alot of running space so you can run away lol
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