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a2121858
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Join Date: Sep 2020
Old 10-19-2023 , 07:43   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #23

Under normal circumstances, when an infection encounters a wooden board, it will be blocked by the board and unable to move forward.

After installing the extension, the board will be instantly damaged if infected and collided with it. This will not trigger SDKHook_OnTakeDamage.

Sorry, my English is not good.

This may be a normal function of the extension, or you may not need to pay attention.

Last edited by a2121858; 10-19-2023 at 07:53.
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