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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 07-08-2021 , 11:37   Re: [ANY(ish), L4D2(supported)] Sky's RPGMaker
Reply With Quote #12

Silvers, I think the most problems with transition at the moment is related to removing enum type name (like enum WeaponId{...}), and subsequent ability to declare a variable with enum name, which is a huge downgrade.

All such types are now should be int, and only using code comments you can understand what enum is applicable for input (same in API for devs, I mean when you write own .inc). Some modern IDE gave the opportunity to list those via intellisense. Now they can't (type == int).

Skyy, good luck with updating.
I never had a chance to try this build, but I'm sure it should amazing. With a ready-to-use build it should be easier now )
You can ask if you need some tips on updating.
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