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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 03-22-2020 , 02:41   Re: [L4D2] Weapon Fire Modes
Reply With Quote #4

Nice work!

Confirmed to work on L4D1 after fixing:

"m_usingMountedGun" property is not exist at all in L4D1.

Noticed:

- Single mode: sometimes 2 bullets is shooting, sometimes 1 (50% chance)

Suggestions:

- add late loading support.

Features (for thought):

- ConVar to control the number of bullets in bursting
- ConVar to control delay between bursting attacks

May I ask some questions (for those who knows) ?

- What are the benefits of using "PrefetchSound()" - I know it came from timocop's plugin.
- What are difference between GetClientButtons() and "m_afButtonPressed" prop?
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Last edited by Dragokas; 03-22-2020 at 02:42.
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