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[L4D/L4D2] Weapon Fire Modes
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
03-22-2020 , 02:41 Re: [L4D2] Weapon Fire Modes
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4
Nice work!
Confirmed to work on L4D1 after fixing:
"m_usingMountedGun" property is not exist at all in L4D1.
Noticed:
- Single mode: sometimes 2 bullets is shooting, sometimes 1 (50% chance)
Suggestions:
- add late loading support.
Features (for thought):
- ConVar to control the number of bullets in bursting
- ConVar to control delay between bursting attacks
May I ask some questions (for those who knows) ?
- What are the benefits of using "PrefetchSound()" - I know it came from timocop's plugin.
- What are difference between GetClientButtons() and "m_afButtonPressed" prop?
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Last edited by Dragokas; 03-22-2020 at
02:42
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