Thread
:
Quake Sounds
View Single Post
^BuGs^
Senior Member
Join Date: May 2007
07-29-2007 , 20:34 Re: SM Quake Sounds
#
16
Though this is nice, you gotta remove that "join" message/ad message to have it at least optional. However, you will be able to hook the message into my ads plugin so at least it follows the rules if the server what's outside ads. I will be releasing the new version of ads later tonight with the API so you could do this.
__________________
Sourcemod
Plugin
Author and Plugin Approver
"The correct way is MAXPLAYERS + 1"
I will not take
bugs/new idea reports
over the forums. Please use the
issue list
.
^BuGs^
View Public Profile
Send a private message to ^BuGs^
Find More Posts by ^BuGs^