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Smffy
Senior Member
Join Date: Sep 2012
Old 08-07-2013 , 19:07   Re: [CSS] NotD ZombieHell [ZombieRiot Extension] [Classes, Bosses]
Reply With Quote #52

Quote:
Originally Posted by thetwistedpanda View Post
I no longer have the original zip, but here's a modified version from my projects folder. Someone hired me to do basic work on the mod, but I don't remember who (I suspect they'll remember immediately and yell at me). I never heard back from them either if there were any issues, so good luck!

Here's a changelog from the source - it should be fairly accurate:
PHP Code:
Removed requirement for notd.games gamedata file.
Replaced "EyePosition" SDKCall with GetClientEyeAngles native.
Removed requirement of plugin.zombieriot gamedata file.
Replaced "RemoveAllItems" SDKCall with a coded alternative.
Replaced "TerminateRound" SDKCall with the CS_TerminateRound native.
  - 
Removed hardcoded #defines for round end reasons.
Removed requirement for plugin.bf gamedata file.
Replaced "Detonate" SDKCall with a coded alternative.
Removed several occurances of ServerCommand() being used to issue admin commands to initiate basic gameplay actions such as slaying respawning modifying speed.
Fixed a bug in NotD Classes where an important variable wasn't reset on disconnect.
- Fixed a bug in NotD Classes where the class panel appeared before a client joined a team.
- Fixed a bug in NotD Classes where players were always assumed to be assault class unless selecting something else.
- Made changes to weaponrestrict.inc so that errors are not spammed on compile. 
Great work as usual mate, thinking this is worth a shot!
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