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Module: Parachute (not fake)
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Depresie
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Join Date: Nov 2013
03-13-2016 , 21:46 Re: Module: Parachute (not fake)
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Ahm, it could be done more efficient, maybe with cmdstart..
But arkshine gave me an ideea
Hook a command like radio1 to deploy parachute, store player's original gravity ( to avoid bugs on mods such zombie plague where player's have different gravity values ) press again to close the parachute, restore gravity, register touch and when players touches the ground, automaticaly close the parachute
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