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[L4D2] SIPool - Aim to improve performance when spawn SI (Experimental)[2024.04.18]
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NekoYa4r
Junior Member
Join Date: Mar 2020
04-17-2024 , 01:24 Re: [L4D2] Special Infected Pool (Experimental)
#
24
Quote:
Originally Posted by
Paimon
I have made a
SIPool fork for harry's L4D Infected Bot
and I have put it here.
For
current only support L4D2
because SIPool only support L4D2 now.
Only test at my server(30 SI 0 seconds with single survivor), the test result is that:
At the moment SI spawn,
95 more tickrate
the server has
at round start
.
With the round continue, lots of SI got lagged and killed by plugin,
85 more tickrate
the server keeps.
For the average performance, the server should
keep 90 tickrate
if SIPool works as expect.
Can you make the lastest Harry's Infected Bot version 2.9.5??? Thanks a lot
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