Quote:
Originally Posted by Silvers
These issues are most likely because the animation when triggered would push players in a specific direction and expect them to be at a certain position when the animation finishes, but because this plugin interrupts the animation they are in a different position then what the game is expecting so they get teleported. I thought I had fixed these issues, I noticed them when making the plugin. I guess that still happens in specific circumstances.
I hope this is being caused by detecting the wrong animation number, or possibly a missing animation number, which would have to be fixed in Left4DHooks. I'll verify them when I get time.
Otherwise I'm not sure what else I could do, especially for ledge hanging, that whole system looks messy. Does it happen every time you stumble off a ledge? I remember testing and it worked fine, but if that always happens then again I'm not sure what could be done. Edit: tested and it would always cause me to ledge hang.
A short video of this happening in either instance or both could be useful, if you have time and capture it.
Maybe I can send you a debug version of Left4DHooks to log animation numbers, do you have discord? PM me.
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Okay not gonna lie, I might have been totally buggin.
I went to go retest thinking I would be able to capture footage to provide, but I wasn't able to replicate either the ledging issue, nor the charger teleport issue...
Not really sure how, but as far as I'm concerned, it seemed to be working perfectly when I retested.
Very strange, considering I was nearly certain nothing changed since I last experienced these issues..
Regardless, apologies!
It appears all is working from what I can tell.
If I notice anything again regarding this plugin, I shall update you!
BTW, I do have discord @xxnoobslayer
I'm an amateur L4D2 plugin dev and spend a lot of time checking out the cool stuff people make for the game