Quote:
Originally Posted by Powerlord
I noticed that, much like SourceMod Extensions, Stripper: Source uses individually named .so and .dll versions for each engine version. I'm not sure if this requires special code to do or not, but it might be worth looking into.
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It requires a loader which then loads the correct binary for that engine. We're getting a bit off-topic but it would be cool if MM:S included a multi-engine stub plugin as well.
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