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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 02-04-2020 , 17:46   Re: [L4D2] Melee Range (1.2) [05-Feb-2020]
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Code:
1.2 (05-Feb-2020)
    - Added cvar "l4d2_melee_range_weapon_unknown" for 3rd party melee weapons.
    - Changed melee detection method and setting of range.
    - Should no longer conflict with simultaneous melee swings and set the correct range per weapon.
    - Optimized cvars for faster CPU processing.
    - Now requires DHooks and gamedata file.
    - Compiled with SourceMod 1.10.
Quite a big update now requires DHooks, supports 3rd party melee weapons, supports simultaneous swings correctly setting the range for each without any hackish method.
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Last edited by Silvers; 02-04-2020 at 17:46.
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