Code:
1.2 (05-Feb-2020)
- Added cvar "l4d2_melee_range_weapon_unknown" for 3rd party melee weapons.
- Changed melee detection method and setting of range.
- Should no longer conflict with simultaneous melee swings and set the correct range per weapon.
- Optimized cvars for faster CPU processing.
- Now requires DHooks and gamedata file.
- Compiled with SourceMod 1.10.
Quite a big update now requires DHooks, supports 3rd party melee weapons, supports simultaneous swings correctly setting the range for each without any hackish method.
__________________