Thread
:
[TF2] Taunt Speed Modifier v.2.2 (Updated: April 5, 2017)
View Single Post
friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
10-27-2013 , 19:30 Re: [TF2] Taunt Speed Modifier - [1.0.0] - [7/31/13]
#
12
OnClientDisconnect
Why? When they disconnect their client entity is destroyed along with any attributes.
IsValidClient. Nope, also you are calling this in loops and inside calls after you have already called it. A simple isclientingame would do.
If you are so scared that replay and sourcetv will destroy your life, you can always use a player event to apply effects like player spawn or inventory application. Then you can also axe most of your other callbacks.
__________________
Profile
-
Plugins
Add me on steam if you are seeking sp/map/model commissions.
friagram
View Public Profile
Send a private message to friagram
Visit friagram's homepage!
Find More Posts by friagram