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Striker black
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Join Date: Apr 2013
Old 12-11-2021 , 16:49   Re: [L4D1 AND L4D2] Survivor Respawn
Reply With Quote #13

Quote:
Originally Posted by Marttt View Post
I'm having the same error reported by HarryPotter.

Reporting this one:
Code:
[SM] Blaming: Survivor Respawn.smx
[SM] Call stack trace:
[SM]   [0] GetEntProp
[SM]   [1] Line 928, /home/forums/content/files/2/9/0/3/2/7/185091.attach::IsClientIdle
[SM]   [2] Line 646, /home/forums/content/files/2/9/0/3/2/7/185091.attach::TimerCount
I added a HasEntProp(i, Prop_Send, "m_humanSpectatorUserID") check to prevent this.

Also the plugin needs do hook convar changes, if I change a convar in midgame it doesn't apply cause the plugin reads the cvar only once (3 seconds after PluginStart).

I changed it to always read from ConVar as a quick fix.

Added pt-br and pt-pt translations.
I was testing both plugins and the truth is that Ernecio's did not give me problems in versus 13vs13 mode, the survivors were automatically revived but what I noticed is that it gave 02 crash server.

In your version of the 13 survivors the auto respawn only revived a few "2 to 4".
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