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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 01-13-2022 , 23:05   Re: [L4D2]Exclude projectiles that have been thrown
Reply With Quote #4

...awful code.
Anyway, you do know, projectiles are "used" grenades or missiles?
Example, player carry weapon_smokegrenade.
Player throw weapon_smokegrenade, weapon_smokegrenade get destroyed and smokegrenade_projectile appear, flying object in world. Then projectile get destroyed after few secongs after that throw.

If you want look player weapons, there few way:
-Loop to look all player weapon slots.
- Look player array, "m_hMyWeapons" and perhaps current weapon in hands "m_hMyWeapons"
My favourite.
- Or harder way, loop all weapon entities from world by FindEntityByClassName, look m_hOwner...

Then look ammo and clip amount.
From client "m_iAmmo" array, from weapon "m_iClip1"


Here example plugin about auto reload weapon, if you like check.
https://forums.alliedmods.net/showpo...38&postcount=3
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Last edited by Bacardi; 01-13-2022 at 23:12.
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