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surface avoiding projectiles


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lavafrend
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Join Date: Jun 2024
Old Yesterday , 15:59   surface avoiding projectiles
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I'm looking for a plugin that replicates the "Sneaky" ability from the game Rounds on Steam. This ability modifies projectile behavior by projecting 2 lines from each projectile at a 66-degree angle (33 degrees from the projectile's direction), centered on the projectile's path. If these lines touch any surface, the projectile adjusts its trajectory away from the surface until the lines no longer make contact. if multiple lines make contact, then the line that is further into the wall takes priority, in a 3d space as long as they weren't opposing lines it would be fine if multiple acted at once.

I would like a similar plugin that operates in three dimensions. This would involve projecting 4 lines per projectile instead of 2, maintaining the same angle configuration but adapting it to 3D space. The plugin should integrate this behavior into all projectiles used in tf2. I don't really care how you do it, as long as the projectile avoids surfaces. it doesnt have to be perfect, i will show a few gifs that demonstrate what it looks like.

in gif #1, 2, and 3 it shows what it should idealy look like while in use. gif #4 shows what it looks like when it cant turn fast enough, or when both lasers are perfectly locked on, and #5 shows what it looks like when the ai/strength is set to max. [1](https://cdn.discordapp.com/attachmen...94296a43f7162&) [2](https://cdn.discordapp.com/attachmen...f6e35cfdc817e&) [3](https://cdn.discordapp.com/attachmen...8cd6bb5138d34&) [4](https://cdn.discordapp.com/attachmen...83c870e5a6ef8&) [5](https://cdn.discordapp.com/attachmen...b3170f293ab54&)
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