Code:
stock temp_entity_beampoints(msg , svc, start[3], end[3], sprite, starting_frame, frame_rate, life, line, noise, red, green, blue, brightness, scroll_speed)
stock temp_entity_beampoint(msg, svc, start_entity, end[3], sprite, starting_frame, frame_rate, life, line, noise, red, green, blue, brightness, scroll_speed)
stock temp_entity_gunshot(msg,svc, start[3])
stock temp_entity_explosion(msg, svc, start[3], sprite, scale, framerate, flags)
stock temp_entity_tarexplosion(msg, start[3])
stock temp_entity_smoke(msg, svc, start[3], sprite, scale, framerate)
stock temp_entity_tracer(msg, svc, start[3], end[3])
stock temp_entity_lightning(msg, svc, start[3], end[3], life, width, amplitude, sprite)
stock temp_entity_beaments(msg, svc, start_entity, end_entity, sprite, starting_frame, frame_rate, life, line, noise, red, green, blue, brightness, scroll_speed)
stock temp_entity_sparks(msg, svc, position[3])
stock temp_entity_lavasplach(msg, svc, start[3])
stock temp_entity_teleport(msg, svc, start[3])
stock temp_entity_explosion2(msg, svc, start[3], stating_color, num_color)
stock temp_entity_bspdecal(msg, svc, x, y, z, texture_index, entity_index)
stock temp_entity_implosion(msg, svc, start[3], radius, count, life)
stock temp_entity_spritetrail(msg, svc, start[3], end[3], sprite, count, life, scale, velocity, randomness)
stock temp_entity_sprite(msg, svc, start[3], sprite, scale, brightness)
stock temp_entity_beamsprite(msg, svc, start[3], end[3], beam_sprite, end_sprite)
stock temp_entity_beamtrous(msg, svc, centre_position[3], axis_radius[3], sprite, starting_frame, frame_rate, life, line, noise, red, green, blue, brightness, scroll_speed)
stock temp_entity_beamdisk(msg, svc, centre_position[3], axis_radius[3], sprite, starting_frame, frame_rate, life, line, noise, red, green, blue, brightness, scroll_speed)
stock temp_entity_beamcylinder(msg, svc, centre_position[3], axis_radius[3], sprite, starting_frame, frame_rate, life, line, noise, red, green, blue, brightness, scroll_speed)
stock temp_entity_beamfollow(msg, svc, entity, sprite, life, line, red, green, blue, brightness)
stock temp_entity_glowsprite(msg, svc, position[3], sprite,life, scale, brightness)
stock temp_entity_beamring(msg, svc, start_entity, end_entity, sprite, starting_frame, frame_rate, life, line, noise, red, green, blue, brightness, scroll_speed)
stock temp_entity_streak_splash(msg, svc, start[3], direction_vector[3], color, count, base_speed, volocity)
stock temp_entity_dynamic_light(msg, svc, position[3], radius, red, green, blue, life, decay_rate)
stock temp_entity_entity_light(msg, svc, entity ,initial_position[3], radius, red, green, blue, life, decay_rate)
stock temp_entity_killbeam(msg, svc, entity)
stock temp_entity_bloodstream(msg, svc, start[3], spray_vector[3], color, speed)
stock temp_entity_showline(msg, svc, start[3], end[3])
stock temp_entity_blood(msg, svc, start[3], spray_vector[3], color, speed)
stock temp_entity_decal(msg, svc, x, y, z, texture, entity)
stock temp_entity_fizz(msg, svc, entity, sprite, density)
stock temp_entity_model(msg, svc, position[3], velocity[3], initial_yaw, model_index, bounce_sound_type, life)
stock temp_entity_explode_model(msg, svc, origin[3], velocity, model_index, count, life)
stock temp_entity_break_model(msg, svc, position[3], size[3], velocity[3], random_velocity, sprite, count, life, flags)
stock temp_entity_gunshot_decal(msg, svc, position[3], entity, decal)
stock temp_entity_sprite_spray(msg, svc, position[3], velocity[3], sprite, count, speed, noise)
stock temp_entity_armor_ricochet(msg, svc, posistion[3], scale)
stock temp_entity_player_decal(msg, svc, playerindex, position[3], entity, decal_number, model_index)
stock temp_entity_bubbles(msg, svc, min_start[3], max_start[3], float_height, model_index, count, speed)
stock temp_entity_bubbles_trail(msg, svc, min_start[3], max_start[3], float_height, model_index, count, speed)
stock temp_entity_blood_sprite(msg, svc, position[3], sprite1, sprite2, color, scale)
stock temp_entity_world_decal(msg, svc, x, y, z, texture)
stock temp_entity_world_decal_light(msg, svc, x, y, z, texture)
stock temp_entity_decal_light(msg, svc, x, y, z, texture, entity)
stock temp_entity_projectile(msg, svc, position[3], velocity[3], model, life, owner)
stock temp_entity_spray(msg, svc, position[3], direction[3], model, count, speed, noise, rendermode)
stock temp_entity_player_sprites(msg, svc, player_num, sprite, count, variance)
stock temp_entity_particleburst(msg, svc, origin[3], radius, color, duration)
stock temp_entity_firefiled(msg, svc, origin[3], radius, model, count, flags, duration)
stock temp_entity_playerattachment(msg, svc, entity, vertical, model, life)
stock temp_entity_kill_playerattachments(msg, svc, entity)
stock temp_entity_multigunshot(msg, svc, origin[3], direction[3], x_noise, y_noise, count, bullethole)
stock temp_entity_user_tracer(msg, svc, origin[3], velocity[3], life, color, length)