Okey i tryed to make like that plugin it didn't work i tryed to emiting the sounds here is the code:
Code:
#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
#define PLUGIN "[ZP] Class: Hunter"
#define VERSION "1.2.2"
#define AUTHOR "YKH =]"
#define i
#define hunter_attack1
new const zclass_name[] = { "Hunter" }
new const zclass_info[] = { "Can Leap" }
new const zclass_model[] = { "Hunter" }
new const zclass_clawmodel[] = { "models/v_Hunter_knife.mdl" }
const zclass_health = 200
const zclass_speed = 300
const Float:zclass_gravity = 0.8
const Float:zclass_knockback = 3.0
new const g_sound_miss[][] =
{
"Sounds/L4D/Hunter_miss1.wav",
"Sounds/L4D/Hunter_miss2.wav"
}
new const g_sound_hit[][] =
{
"Sounds/L4D/Hunter_strike1.wav",
"Sounds/L4D/Hunter_strike2.wav",
"Sounds/L4D/Hunter_strike3.wav"
}
new const g_sound_pain[][] =
{
"Sounds/L4D/Hunter_pain1.wav",
"Sounds/L4D/Hunter_pain2.wav",
"Sounds/L4D/Hunter_pain1.wav"
}
new const g_sound_die[][] =
{
"Sounds/L4D/Hunter_die1.wav",
"Sounds/L4D/Hunter_die2.wav",
"Sounds/L4D/Hunter_die3.wav"
}
new g_zclass_LongJump, g_LongJump_force, g_LongJump_height, cvar_cooldown
new Float:g_lastleaptime[33] // time leap was last used
public plugin_init()
{
register_cvar("zp_zclass_leap_zombie",VERSION,FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_UNLOGGED|FCVAR_SPONLY)
register_forward(FM_EmitSound, "fw_EmitSound")
g_LongJump_force = register_cvar("zp_zclass_leap_force", "600")
g_LongJump_height = register_cvar("zp_zclass_leap_height", "245")
cvar_cooldown = register_cvar("zp_leap_cooldown", "1.5")
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
}
public plugin_precache()
{
g_zclass_LongJump = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
new iNum
for (iNum = 0; iNum < sizeof g_sound_miss; iNum++)
engfunc(EngFunc_PrecacheSound, g_sound_miss[iNum])
for (iNum = 0; iNum < sizeof g_sound_hit; iNum++)
engfunc(EngFunc_PrecacheSound, g_sound_hit[iNum])
for (iNum = 0; iNum < sizeof g_sound_pain; iNum++)
engfunc(EngFunc_PrecacheSound, g_sound_pain[iNum])
for (iNum = 0; iNum < sizeof g_sound_die; iNum++)
engfunc(EngFunc_PrecacheSound, g_sound_die[iNum])
for (iNum = 0; iNum < sizeof ZOMBIE_FLESH; iNum++)
engfunc(EngFunc_PrecacheModel, ZOMBIE_FLESH[iNum])
}
public zp_user_infected_post(player, infector)
{
if (zp_get_user_zombie_class(player) == g_zclass_LongJump)
{
client_print(player, print_chat, "[ZP] Duck and press E to use leap !")
}
return PLUGIN_CONTINUE
}
public fw_PlayerPreThink(id)
{
if (!is_user_alive(id))
return
if (allowed_LongJump(id))
{
static Float:velocity[3]
velocity_by_aim(id, get_pcvar_num(g_LongJump_force), velocity)
velocity[2] = get_pcvar_float(g_LongJump_height)
set_pev(id, pev_velocity, velocity)
// Set the current leap time
g_lastleaptime[id] = get_gametime()
}
}
public fw_EmitSound(id, channel, sample[], Float:volume, Float:attn, flag, pitch)
{
if(!is_user_connected(id) || !g_zombie[id])
return FMRES_IGNORED
//KNIFE
if (sample[0] == 'w' && sample[1] == 'e' && sample[8] == 'k' && sample[9] == 'n')
{
switch(sample[17])
{
case 'l':
return FMRES_SUPERCEDE
case 's', 'w':
{
emit_sound(id, CHAN_WEAPON, g_sound_miss[random(sizeof g_sound_miss)], volume, attn, flag, pitch)
return FMRES_SUPERCEDE
}
case 'b', '1', '2', '3', '4':
{
emit_sound(id, CHAN_WEAPON, g_sound_hit[random(sizeof g_sound_hit)], volume, attn, flag, pitch)
return FMRES_SUPERCEDE
}
}
}
//PAIN
else if (sample[1] == 'l' && sample[2] == 'a' && sample[3] == 'y' && ( (containi(sample, "bhit") != -1) || (containi(sample, "pain") != -1) || (containi(sample, "shot") != -1)))
{
emit_sound(id, CHAN_VOICE, g_sound_pain[random(sizeof g_sound_pain)], volume, attn, flag, pitch)
return FMRES_SUPERCEDE
}
//DEATH
else if (sample[7] == 'd' && (sample[8] == 'i' && sample[9] == 'e' || sample[12] == '6'))
{
emit_sound(id, CHAN_VOICE, g_sound_die[random(sizeof g_sound_die)], volume, attn, flag, pitch)
return FMRES_SUPERCEDE
}
allowed_LongJump(id)
{
if (!zp_get_user_zombie(id) && !zp_get_user_nemesis(id))
return false
if (zp_get_user_zombie_class(id) != g_zclass_LongJump)
return false
if (!((pev(id, pev_flags) & FL_ONGROUND) && (pev(id, pev_flags) & FL_DUCKING)) || fm_get_speed(id) < 10)
return false
static buttons
buttons = pev(id, pev_button)
// Not doing a longjump (added bot support)
if (!(buttons & IN_USE) && !is_user_bot(id))
return false
// Get cooldown cvar
static Float:cooldown
cooldown = get_pcvar_float(cvar_cooldown)
// Cooldown not over yet
if (get_gametime() - g_lastleaptime[id] < cooldown)
return false
return true
}