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lol? lol lol lol! LOL Forever v.1.2! [May | 03 | 2008]


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Plugin Info:     Modification:   Counter-Strike        Category:   Event Related       
rpm
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Join Date: Aug 2007
Location: Brazil
Old 04-30-2008 , 22:32   lol? lol lol lol! LOL Forever v.1.2! [May | 03 | 2008]
Reply With Quote #1

LoL Forever v.1.2!

Descrition: Every time someone says: lol or lool.The server show messages with a lot of LOL's, and play the sound.

Credits: sLy|Cooper for the original idea.

Cvar: amx_lol 1=ON 0=OFF (default is 1)

ChangeLog:

Version 1.2
-
Added the cvar to control the plugin
- Added sound (thanks to fxfighter)
- Added say_team

Version 1.1
- Changed the amx_tsay to HudMessages (thanks to silencer123)
- Optimized (thanks to v3x)

Version 1.0
- Initial release.

_______________________________________

I test it with Counter-Strike 1.6 and AMXX 1.8
The ZIP has the Sound
_______________________________________


Attached Files
File Type: rar lol_forever_sound.rar (11.2 KB, 306 views)
File Type: sma Get Plugin or Get Source (lol_forever.sma - 1027 views - 1.6 KB)

Last edited by rpm; 05-04-2008 at 16:11.
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BOYSplayCS
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Old 05-01-2008 , 00:44   Re: lol? lol lol lol! LOL Forever! [May | 01 | 2008]
Reply With Quote #2

Why? What purpose does this really have?
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YamiKaitou
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Old 05-01-2008 , 00:55   Re: lol? lol lol lol! LOL Forever! [May | 01 | 2008]
Reply With Quote #3

Honestly, I do not see any need for this at all. Until you can prove that this would have some use at all, I doubt this will get approved. Plus, it is such a simple script and it is better if you use actual hudmessages instead of amx_tsay
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rpm
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Old 05-01-2008 , 10:06   Re: lol? lol lol lol! LOL Forever! [May | 01 | 2008]
Reply With Quote #4

yeah, i am trying to use Hudmessages... =/

but dont work very well...
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YamiKaitou
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Old 05-01-2008 , 10:15   Re: lol? lol lol lol! LOL Forever! [May | 01 | 2008]
Reply With Quote #5

They work fine. If you want to display 4 at one time, the x and y must be different.
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Silencer123
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Old 05-01-2008 , 11:03   Re: lol? lol lol lol! LOL Forever! [May | 01 | 2008]
Reply With Quote #6

Quote:
Originally Posted by YamiKaitou View Post
They work fine. If you want to display 4 at one time, the x and y must be different.
Only true if the messages have a different content.
If it is the same the game would somehow allow it. (However that makes sense)
Also, Counter-Strike in special has more than 4 message channels available,
but the people don't seem to know, so they make no use of it.
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rpm
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Old 05-01-2008 , 11:34   Re: lol? lol lol lol! LOL Forever! [May | 01 | 2008]
Reply With Quote #7

yeah ! i do it !

updated, now with hudmassages with the effect Fade in/Fade out


/edit

but its only showing to the player that say "lol" , and not to everyone... =/

Last edited by rpm; 05-01-2008 at 12:36.
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Silencer123
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Old 05-01-2008 , 14:04   Re: lol? lol lol lol! LOL Forever v.1.1! [May | 01 | 2008]
Reply With Quote #8

then use 0 instead of id in the show_hudmessage function
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Emp`
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Old 05-01-2008 , 22:34   Re: lol? lol lol lol! LOL Forever v.1.1! [May | 01 | 2008]
Reply With Quote #9

Code:
new phrase[6][] = { "lol", "llol", "lolz", "loolz", "lool", "loll"}
with the method of how you're checking what they say, there is no point in all 6 of those checks. you would only need to check for "lol" and "lool".
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rpm
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Old 05-02-2008 , 00:00   Re: lol? lol lol lol! LOL Forever v.1.1! [May | 01 | 2008]
Reply With Quote #10

thanks silencer123 !

Emp`, i think its better with this 6 words because some time the player can write wrong

how could i do it better?
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