TIM MOD v.0.0.10
The Invisible Man MOD
This name is better than other?
[Rules]
- Players will be redirected automatically to the CT Team;
- In the first round of the map, the MOD choose a random player to be the Invisible;
- The next Invisible is the Player to kill the Invisible;
- The map will darken over time;
- The Players:
---- Can choose from six types of characters;
---- Each character type has its respective equipment;
---- They need to work together to win the Invisible;
---- Have 10s to run away, if spawned close to Invisible;
- The Invisible Man:
---- Have a vip model;
---- Have only 25% of visibility;
---- Have a Knive, two Flash and one HE;
---- Have a Nightvision;
---- Walks 2x more fastest than others players;
---- When harm another player with the knife it restores a percentage of life (depends of the character previously chosen);
---- Need to use your hability to win all the CTs;
If the Invisible go out, kicked/banned or kill itself the plugin picks up another player randomly;
- TIP
---- You can set the servers's gravity to 200 or other value. This make the MOD more funny;
---- Run this MOD with a ADMIN online, because:
------- the players can bug maps and the Invisible can't kill them;
------- the players can surround the invisible after 10s frezzing, without chance for defense.
[Copyright]
- I don't want to do this plugin alone and I don't have more time to do it.
Please if someone continue this plugin, just give me the credits for the IDEA and inicial half-code, or put the new .sma and the change log and I'll update this main thread.
I'm extremely grateful for your honesty!
[Original Plugins used to make this MOD]
- theHidden - by Kaver --
http://forums.alliedmods.net/showthread.php?p=1128369
- popcorn - by atambo --
http://forums.alliedmods.net/showthread.php?p=177920
- Zero (0) HP Bug Fix - by Exolent[jNr] --
http://forums.alliedmods.net/showthread.php?p=594746
- Player Models API - by ConnorMcLeod --
http://forums.alliedmods.net/showthread.php?t=80847
- Team Freeze - by M249-M4A1 --
http://forums.alliedmods.net/showpos...4&postcount=18
[CREDITS to help me]
-
Alpha/Beta Testers
--- Gringa, Full'z, dgs, GetNew, JR*, Daani, M@rBonito, MMYTH and many and many others brazilians players
THANK YOU VERY MUCH!!!
-
AMXMODX Forum
--- fysiks, ARES[ro], Hunter-Digital, ConnorMcLeod, Exolent[jNr], Arkshine, Jelle and sorry if I forgot someone, are many threads
Thanks Folks!!!
[Final Words]
- Sorry if I forgot anything, do a question I'll try to respond you;
- Thank you for help me;
- Sorry for any english mistake;
-
I just want to share this plugin with you, because I never see a plugin like this before and it's very FUN! I do not think it's fair to keep this plugin only for me. This plugin can be better, but I can't do more
-
Despite bugs, YES! This plugin is playable WITH A ADMIN ONLINE;
-
I do not advise to use this plugin without the supervision of someone.
-
Thanks Dark Side for helping me to continue this MOD. I'm very glad!
[Contacts]
- This thread;
- You can contact me via e-mail:
frisao86-alliedmod[at]yahoo[dot]com[dot]br or send me a PM here:
http://forums.alliedmods.net/member.php?u=77181, I'll try to respond you.
[Todo List]
- Make a .cfg file with all variables to turn the MOD more customizable;
- Find a way to turn ON and turn OFF the plugin, removing the entities automatically;
---- Today I turn ON and OFF using the plugins.ini;
- Need some (many?) code optimization;
- If after three rounds he fails to kill all CTs, change the Invisible;
- Remove the bugs below.
[Translations / ML]
I don't want new translations for now, the MOD is in ALPHA!! Them ML file can be changed in any moment and you work will be lost. Thanks!
[Know Bugs]
- When played on a map that gives weapons to the players (ex: awp_india, scoutzknivez, etc.), the Invisible get super speed;
- Redo the check amount of players per class, and discover the better number of players per class;
- I think is there more others bugs but, or I don't discovered or I don't remember.
- Server crash with this error: "host_error writedest_parm not a client"
PHP Code:
L 11/06/2011 - 01:11:59: Invalid trie handle provided (0)
L 11/06/2011 - 01:11:59: [AMXX] Displaying debug trace (plugin "amx_tim_11.amxx")
L 11/06/2011 - 01:11:59: [AMXX] Run time error 10: native error (native "TrieSetCell")
L 11/06/2011 - 01:11:59: [AMXX] [0] amx_tim_11.sma::plugin_precache (line 167)
L 11/06/2011 - 01:12:18: [CSTRIKE] Player out of range (0)
L 11/06/2011 - 01:12:18: [AMXX] Displaying debug trace (plugin "amx_tim_11.amxx")
L 11/06/2011 - 01:12:18: [AMXX] Run time error 10: native error (native "cs_set_user_team")
L 11/06/2011 - 01:12:18: [AMXX] [0] amx_tim_11.sma::event_new_round (line 568)
[Changelog]
- v.Major.Beta.Alpha
- v.0.0.1 - First release playable.
- v.0.0.2 - Corrections suggested done. (
http://forums.alliedmods.net/showpos...58&postcount=6). Many errors in the log was sucessfull disapear after this TIP. THANKS lucas_7_94!
- v.0.0.3 - Removed the Popcorn code, people doesn't like this, never played as well. Made minor improvements.
- v.0.0.4 - Changed the name, commands and some variables for make more sense. SVC_BAD corrected. Using the ConnorMcLeod's code. Updated the ML file.
- v.0.0.5 - Don't need the Team Join Management by Exolent[jNr] anymore. I fixed the problem.
- v.0.0.6 - Removed all objectives with the VEN's plugin. Now the Invisible can't plant the bomb or CT's rescue the hostages.
- v.0.0.7 - Used the code by M249-M4A1 to freeze the Invisible. Now if have any player spawn near the Invisible, he can run away.
- v.0.0.8 - Changed the name (again) and removed the buyzones.
- v.0.0.9 - Used a better way to capture the ID's using the TheArmagedon's solution (
http://forums.alliedmods.net/showpos...64&postcount=2). The two looping bugs was corrected.
- v.0.0.10 - New code to remove the entities from the map (Thanks Dark Style). Some code optimizations. Cleaned the code. Put some comments. Removed compatible with the pluguin: Voices Management. Removed the "Buyzone Remover" and "No Objectives" codes. NEW BUGs, server crash with this error: "host_error: writedest_parm not a client", and the amxlog with these two errors