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TIM MOD v.0.0.10


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Plugin Info:     Modification:   Counter-Strike        Category:   Admin Commands       
GalegO
Member
Join Date: May 2010
Location: Brazil
Old 09-18-2011 , 03:01   TIM MOD v.0.0.10
Reply With Quote #1

TIM MOD v.0.0.10
The Invisible Man MOD
This name is better than other?

[Rules]
- Players will be redirected automatically to the CT Team;
- In the first round of the map, the MOD choose a random player to be the Invisible;
- The next Invisible is the Player to kill the Invisible;
- The map will darken over time;

- The Players:
---- Can choose from six types of characters;
---- Each character type has its respective equipment;
---- They need to work together to win the Invisible;
---- Have 10s to run away, if spawned close to Invisible;

- The Invisible Man:
---- Have a vip model;
---- Have only 25% of visibility;
---- Have a Knive, two Flash and one HE;
---- Have a Nightvision;
---- Walks 2x more fastest than others players;
---- When harm another player with the knife it restores a percentage of life (depends of the character previously chosen);
---- Need to use your hability to win all the CTs;

If the Invisible go out, kicked/banned or kill itself the plugin picks up another player randomly;

- TIP
---- You can set the servers's gravity to 200 or other value. This make the MOD more funny;
---- Run this MOD with a ADMIN online, because:
------- the players can bug maps and the Invisible can't kill them;
------- the players can surround the invisible after 10s frezzing, without chance for defense.

[Copyright]
- I don't want to do this plugin alone and I don't have more time to do it.
Please if someone continue this plugin, just give me the credits for the IDEA and inicial half-code, or put the new .sma and the change log and I'll update this main thread.
I'm extremely grateful for your honesty!


[Original Plugins used to make this MOD]
- theHidden - by Kaver -- http://forums.alliedmods.net/showthread.php?p=1128369
- popcorn - by atambo -- http://forums.alliedmods.net/showthread.php?p=177920
- Zero (0) HP Bug Fix - by Exolent[jNr] -- http://forums.alliedmods.net/showthread.php?p=594746
- Player Models API - by ConnorMcLeod -- http://forums.alliedmods.net/showthread.php?t=80847
- Team Freeze - by M249-M4A1 -- http://forums.alliedmods.net/showpos...4&postcount=18

[CREDITS to help me]
- Alpha/Beta Testers
--- Gringa, Full'z, dgs, GetNew, JR*, Daani, M@rBonito, MMYTH and many and many others brazilians players THANK YOU VERY MUCH!!!
- AMXMODX Forum
--- fysiks, ARES[ro], Hunter-Digital, ConnorMcLeod, Exolent[jNr], Arkshine, Jelle and sorry if I forgot someone, are many threads Thanks Folks!!!

[Final Words]
- Sorry if I forgot anything, do a question I'll try to respond you;
- Thank you for help me;
- Sorry for any english mistake;
- I just want to share this plugin with you, because I never see a plugin like this before and it's very FUN! I do not think it's fair to keep this plugin only for me. This plugin can be better, but I can't do more
- Despite bugs, YES! This plugin is playable WITH A ADMIN ONLINE;
- I do not advise to use this plugin without the supervision of someone.
- Thanks Dark Side for helping me to continue this MOD. I'm very glad!

[Contacts]
- This thread;
- You can contact me via e-mail: frisao86-alliedmod[at]yahoo[dot]com[dot]br or send me a PM here: http://forums.alliedmods.net/member.php?u=77181, I'll try to respond you.

[Todo List]
- Make a .cfg file with all variables to turn the MOD more customizable;
- Find a way to turn ON and turn OFF the plugin, removing the entities automatically;
---- Today I turn ON and OFF using the plugins.ini;
- Need some (many?) code optimization;
- If after three rounds he fails to kill all CTs, change the Invisible;
- Remove the bugs below.

[Translations / ML]
I don't want new translations for now, the MOD is in ALPHA!! Them ML file can be changed in any moment and you work will be lost. Thanks!

[Know Bugs]
- When played on a map that gives weapons to the players (ex: awp_india, scoutzknivez, etc.), the Invisible get super speed;
- Redo the check amount of players per class, and discover the better number of players per class;
- I think is there more others bugs but, or I don't discovered or I don't remember.
- Server crash with this error: "host_error writedest_parm not a client"
PHP Code:
L 11/06/2011 01:11:59Invalid trie handle provided (0)
L 11/06/2011 01:11:59: [AMXXDisplaying debug trace (plugin "amx_tim_11.amxx")
L 11/06/2011 01:11:59: [AMXXRun time error 10native error (native "TrieSetCell")
L 11/06/2011 01:11:59: [AMXX]    [0amx_tim_11.sma::plugin_precache (line 167)
L 11/06/2011 01:12:18: [CSTRIKEPlayer out of range (0)
L 11/06/2011 01:12:18: [AMXXDisplaying debug trace (plugin "amx_tim_11.amxx")
L 11/06/2011 01:12:18: [AMXXRun time error 10native error (native "cs_set_user_team")
L 11/06/2011 01:12:18: [AMXX]    [0amx_tim_11.sma::event_new_round (line 568
[Changelog]
- v.Major.Beta.Alpha
- v.0.0.1 - First release playable.
- v.0.0.2 - Corrections suggested done. (http://forums.alliedmods.net/showpos...58&postcount=6). Many errors in the log was sucessfull disapear after this TIP. THANKS lucas_7_94!
- v.0.0.3 - Removed the Popcorn code, people doesn't like this, never played as well. Made minor improvements.
- v.0.0.4 - Changed the name, commands and some variables for make more sense. SVC_BAD corrected. Using the ConnorMcLeod's code. Updated the ML file.
- v.0.0.5 - Don't need the Team Join Management by Exolent[jNr] anymore. I fixed the problem.
- v.0.0.6 - Removed all objectives with the VEN's plugin. Now the Invisible can't plant the bomb or CT's rescue the hostages.
- v.0.0.7 - Used the code by M249-M4A1 to freeze the Invisible. Now if have any player spawn near the Invisible, he can run away.
- v.0.0.8 - Changed the name (again) and removed the buyzones.
- v.0.0.9 - Used a better way to capture the ID's using the TheArmagedon's solution (http://forums.alliedmods.net/showpos...64&postcount=2). The two looping bugs was corrected.
- v.0.0.10 - New code to remove the entities from the map (Thanks Dark Style). Some code optimizations. Cleaned the code. Put some comments. Removed compatible with the pluguin: Voices Management. Removed the "Buyzone Remover" and "No Objectives" codes. NEW BUGs, server crash with this error: "host_error: writedest_parm not a client", and the amxlog with these two errors
Attached Files
File Type: txt amx_tim.txt (2.3 KB, 134 views)
File Type: inc playermodel.inc (267 Bytes, 138 views)
File Type: sma Get Plugin or Get Source (amx_tim_10.sma - 671 views - 28.2 KB)
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Last edited by GalegO; 04-14-2012 at 15:39.
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vaan123
Veteran Member
Join Date: Sep 2009
Location: Kuwait
Old 09-18-2011 , 04:22   Re: THPOP MOD v.0.0.1
Reply With Quote #2

first
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modernwarfare
Senior Member
Join Date: Aug 2011
Location: sweden
Old 09-18-2011 , 05:03   Re: THPOP MOD v.0.0.1
Reply With Quote #3

good job

that was much bugs
i think you fix it
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GalegO
Member
Join Date: May 2010
Location: Brazil
Old 09-18-2011 , 11:56   Re: THPOP MOD v.0.0.1
Reply With Quote #4

Quote:
Originally Posted by modernwarfare View Post
good job

that was much bugs
i think you fix it
Thank you

Yes, I know, but I don't have time anymore to do this, the explanation is on the main post.
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Sou brasileiro e não desisto NUNCA!
I'm Brazilian and NEVER give up!

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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 09-18-2011 , 12:23   Re: THPOP MOD v.0.0.1
Reply With Quote #5

If you can't support it, I'm going to unapprove it.

It doesn't change the fact people are free to help you to fix/improve the plugin and once plugin would be more stable, it can be submitted again by you or someone else.
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Last edited by Arkshine; 09-18-2011 at 12:27.
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lucas_7_94
Leche Loco
Join Date: Mar 2009
Location: Argentina
Old 09-18-2011 , 12:25   Re: THPOP MOD v.0.0.1
Reply With Quote #6

in player_spawn(id) check if the player is alive.

Code:
                                if(PlayersClass[id-1] == 0) format(class, 16, "%L", id, "MSG_CLASS_1")                 if(PlayersClass[id-1] == 1) format(class, 16, "%L", id, "MSG_CLASS_2")                 if(PlayersClass[id-1] == 2) format(class, 16, "%L", id, "MSG_CLASS_3")                 if(PlayersClass[id-1] == 3) format(class, 16, "%L", id, "MSG_CLASS_4")                 if(PlayersClass[id-1] == 4) format(class, 16, "%L", id, "MSG_CLASS_5")                 if(PlayersClass[id-1] == 5) format(class, 16, "%L", id, "MSG_CLASS_6")

can be optimized with switch( ) funcion.

PHP Code:
Using de debug mod I got this 7 errors
*    - 
Line 472
*        [FUNPlayer out of range (0)
*        [
AMXXDisplaying debug trace (plugin "thpop.amxx")
*        [
AMXXRun time error 10native error (native "give_item")
*        [
AMXX]    [0textmaXPnb.sma::player_spawn (line 472)
*    - 
Line 468
*        [CSTRIKEInvalid player 10
*        [AMXXDisplaying debug trace (plugin "thpop.amxx")
*        [
AMXXRun time error 10native error (native "cs_set_user_team")
*        [
AMXX]    [0textxZRnmL.sma::player_spawn (line 468)
*    - 
Line 598
*        [CSTRIKEPlayer out of range (0)
*        [
AMXXDisplaying debug trace (plugin "thpop.amxx")
*        [
AMXXRun time error 10native error (native "cs_set_user_team")
*        [
AMXX]    [0text31p1vK.sma::event_round_end (line 598)
*    - 
Line 618 
*        [CSTRIKEPlayer out of range (0)
*        [
AMXXDisplaying debug trace (plugin "thpop.amxx")
*        [
AMXXRun time error 10native error (native "cs_set_user_team")
*        [
AMXX]    [0textKDRYmk.sma::event_round_end (line 618)
*    - 
Line 621
*        [CSTRIKEInvalid player 4
*        [AMXXDisplaying debug trace (plugin "thpop.amxx")
*        [
AMXXRun time error 10native error (native "cs_set_user_team")
*        [
AMXX]    [0textxZRnmL.sma::event_round_end (line 621)
*    - 
Line 632
*        [CSTRIKEPlayer out of range (0)
*        [
AMXXDisplaying debug trace (plugin "thpop.amxx")
*        [
AMXXRun time error 10native error (native "cs_set_user_team")
*        [
AMXX]    [0textxZRnmL.sma::event_round_end (line 632)
*    - 
Line 634
*        [CSTRIKEPlayer out of range (0)
*        [
AMXXDisplaying debug trace (plugin "thpop.amxx")
*        [
AMXXRun time error 10native error (native "cs_set_user_team")
*        [
AMXX]    [0texto01UXL.sma::event_round_end (line 634
The plugin gives that error ?
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GalegO
Member
Join Date: May 2010
Location: Brazil
Old 09-18-2011 , 12:44   Re: THPOP MOD v.0.0.1
Reply With Quote #7

Quote:
Originally Posted by Arkshine View Post
If you can't support it, I'm going to unapprove it.

It doesn't change the fact people are free to help you to fix/improve the plugin and once plugin would be more stable, it can be submitted again by you or someone else.
I know that Arkshine. I don't want a approval. I think this MOD have a good chance to be really good, but I can't do it. If someone can work on this, do it, if not, the plugin is playable under the supervision of someone.

lucas_7_94, I'll try do this and see if some bug desapear and, yes, this is the errors that I got in debug mod.
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Sou brasileiro e não desisto NUNCA!
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Last edited by GalegO; 09-18-2011 at 12:46.
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GalegO
Member
Join Date: May 2010
Location: Brazil
Old 09-18-2011 , 14:53   Re: THPOP MOD v.0.0.2
Reply With Quote #8

Updated to v.0.0.2.
__________________
Sou brasileiro e não desisto NUNCA!
I'm Brazilian and NEVER give up!

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CZ CrazyAcademy
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GalegO
Member
Join Date: May 2010
Location: Brazil
Old 10-28-2011 , 21:51   Re: TIM MOD v.0.0.8
Reply With Quote #9

Changed the name and Updated to v.0.0.8.
__________________
Sou brasileiro e não desisto NUNCA!
I'm Brazilian and NEVER give up!

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CZ CrazyAcademy
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Dark Style
BANNED
Join Date: Feb 2011
Location: Brazil
Old 10-29-2011 , 12:47   Re: TIM MOD v.0.0.8
Reply With Quote #10

Me and GalegO can support this plugin.
Please put on again.
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