This site is a testing version, but all data is shared with the live forum.


Raised This Month: $ Target: $400
 0% 

[TF2 Mode] King of the Haunted Hill


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Jug
Junior Member
Join Date: Jul 2011
Old 07-07-2011 , 00:52   [TF2 Mode] King of the Haunted Hill
Reply With Quote #1

After having a blast using several SM mods, the idea rushed through my head that this should be made into a custom gamemode.

Simply put, its King of the Hill except there are some changes:
  1. Only Scouts, Demomen, and Soldiers.
  2. No PvP Damage
  3. Only Melee Weapons (And Non-Damaging Rocket/Sticky Launcher)
  4. Theres a Horseless Headless Horseman thrown into the mix, and he's the only thing that can kill players using the tag system.
The Goal is the same as King of the Hill but being harmless as the players are, they must use the HHH to their advantage by tagging the opposite team for death.

Side-note: The class restriction thing is optional, I just suggested those classes as they are the best at escaping.
Jug is offline
napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 07-07-2011 , 05:35   Re: [TF2 Mode] King of the Haunted Hill
Reply With Quote #2

Quote:
Originally Posted by Jug View Post
After having a blast using several SM mods, the idea rushed through my head that this should be made into a custom gamemode.

Simply put, its King of the Hill except there are some changes:
  1. Only Scouts, Demomen, and Soldiers.
  2. No PvP Damage
  3. Only Melee Weapons (And Non-Damaging Rocket/Sticky Launcher)
  4. Theres a Horseless Headless Horseman thrown into the mix, and he's the only thing that can kill players using the tag system.
The Goal is the same as King of the Hill but being harmless as the players are, they must use the HHH to their advantage by tagging the opposite team for death.

Side-note: The class restriction thing is optional, I just suggested those classes as they are the best at escaping.
hmm i like the idea, but what do you mean by "tag system"? like the fan'o'war "marked to death" system or some kind of wallhack?
__________________
napalm00 is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 07-07-2011 , 10:31   Re: [TF2 Mode] King of the Haunted Hill
Reply With Quote #3

Quote:
Originally Posted by napalm00 View Post
hmm i like the idea, but what do you mean by "tag system"? like the fan'o'war "marked to death" system or some kind of wallhack?
Well, in cp_manor_event, the HHHH chases after a specific person unless they manage to melee-hit someone else.
__________________
Not currently working on SourceMod plugin development.
Powerlord is offline
napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 07-07-2011 , 10:54   Re: [TF2 Mode] King of the Haunted Hill
Reply With Quote #4

Quote:
Originally Posted by Powerlord View Post
Well, in cp_manor_event, the HHHH chases after a specific person unless they manage to melee-hit someone else.
and what happens if they melee hit multiple people at the same time?
__________________
napalm00 is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 07-07-2011 , 11:28   Re: [TF2 Mode] King of the Haunted Hill
Reply With Quote #5

Quote:
Originally Posted by napalm00 View Post
and what happens if they melee hit multiple people at the same time?
I can only think of one melee weapon that does that (The Ullapool Caber) and I imagine that one tags whomever they hit directly rather than the ones who take explosive damage.

Oh, and if you kill them in one hit, the tag stays on you. And if you kill someone who is tagged, iirc the tag moves to you.

Make no mistake: The tag system is already part of the game, so likely it works whenever the HHHH is present (at least I don't think it's specific to cp_manor_event).

The catch is that the HHHH only works on maps that have Bot Navigation files.
__________________
Not currently working on SourceMod plugin development.
Powerlord is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:52.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode