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Blood Hunt (whole mod)


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay       
Shadows In Rain
Senior Member
Join Date: Apr 2010
Location: Russia::Siberia
Old 11-25-2010 , 12:10   Blood Hunt (whole mod)
Reply With Quote #1


Another mod based on "damage -> xp" model.
Deal damage, take experience, choose abilities.
Last update: v0.6.02 2011/03/10.

Quote:
Originally Posted by Shadows In Rain View Post
I'm sory guys, development will be frozen for some period. First, i have no time. Second, i need to develop AnyMAL module, because Pawn plugins are quite slow and not enough flexible. At last, i faced with unresolved native AMXX bugs on some (most? all?) linux servers, so i can't continue from current version without debugging AMXX modules, but i have no skills for that.

Today i wrote first module functions and it seems to be working fine enough.


Features
  • Powered by AnyMAL.
  • Shared database connection.
  • XP saved forever.
  • New additional in-game currency: Gold.
  • Shop acts as shared menu, without typical shop restrictions.
  • Promotions advances maximum level when player reaches it.
  • Titles for experienced (and not so) players.
  • Advanced abilities management menu.
  • Suggestions for abilities.

Requirements
  • CS / CZ
  • AMXX version 1.8.1 or later
  • AnyMAL installed (ful package, including AnyMAL SFX and resources)
  • Pre-exist database.
    Quote:
    CREATE DATABASE `bloodhunt` DEFAULT CHARACTER SET utf8 COLLATE utf8_general_ci;
  • If your DB user have no rights to create tables, you need to send this script to your hosting / database administrator:
    Quote:
    CREATE TABLE `bloodhunt`.`main` (
    `owner` text NOT NULL ,
    `key` text NOT NULL ,
    `value` text NOT NULL
    ) ENGINE = InnoDB DEFAULT CHARSET = utf8;
  • Fill settings in bh.cfg
    Quote:
    bh_db "MySQL h=localhost d=cs t=bloodhunt u=bh_game p=changepassword"
    h: DB host adress, port
    d: database name
    t: table name
    u: your/desired DB user
    P: password for that user

Details
Recommended
  • Maps with good elevation, with indoors and outdoors (aztec, militia, nuke, dust 2).
  • Bloody plugins (AMXX Gore Ultimate f.e.).
  • No gameplay plugins.
  • No plugins that handles speed, health, damage, respawn, etc.

Hall of fame
  • Scripting: Shadows In Rain
  • Banner art: Shadows In Rain
  • Sources used: MeRcyLeZZ, RoadRage, CheapSuit, Asd', 4eRT (aka pff).
  • Tests, consults: PomanoB, Fedcomp, Stewart, Northon, Feanaro.
  • Contributors: a.aqua.

Pilot servers
  • v0.5.21 | cs.freearena.ru:27036 // stable online
  • v0.5.22 | cs1.gm-play.net:27021 // down for long time

Like?
If you want me to develop this further or just like, you may help me:
  • Donate. Webmoney: Z496050821504, R114787104894.
  • Support latest version on your server and send me related error logs.
  • Create and publish sublugins, send me resposnes about API.
    I will be glad of any help. Thanx.

P.S.
  • I never studied English. Forgive my ignorance.
  • Russian BH forum: (link)
  • Contact me, if you want add your plugin to this (default) package.
Attached Files
File Type: zip bh_v0.6_resources.zip (257.5 KB, 508 views)
File Type: zip bh_v0.6.02.zip (247.8 KB, 535 views)
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Last edited by Shadows In Rain; 05-24-2011 at 17:56. Reason: ...
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drekes
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Old 11-25-2010 , 13:15   Re: Blood Hunt (whole mod)
Reply With Quote #2

attach the sma seperately so people can use 'get plugin'

EDIT: Wow, a lot of sma's. and remove the amxx files.
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Quote:
Originally Posted by nikhilgupta345 View Post
You're retarded.
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Shadows In Rain
Senior Member
Join Date: Apr 2010
Location: Russia::Siberia
Old 11-25-2010 , 13:25   Re: Blood Hunt (whole mod)
Reply With Quote #3

Quote:
Originally Posted by drekes View Post
and remove the amxx files.
What reasons?
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wrecked_
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Old 11-25-2010 , 13:37   Re: Blood Hunt (whole mod)
Reply With Quote #4

Holy shit, why do you have so many .sma's?
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a.aqua
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Join Date: Jul 2009
Location: Russia
Old 11-25-2010 , 13:37   Re: Blood Hunt (whole mod)
Reply With Quote #5

Quote:
Originally Posted by wrecked_ View Post
Holy shit, why do you have so many .sma's?
API?
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Shadows In Rain
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Join Date: Apr 2010
Location: Russia::Siberia
Old 11-25-2010 , 13:47   Re: Blood Hunt (whole mod)
Reply With Quote #6

Quote:
Originally Posted by wrecked_ View Post
Holy shit, why do you have so many .sma's?
31 abilities, 3 shop items, 2 support plugins, few cosmetic plugins.
Total size: 165 kb (1/2 of Zombie Plague f.e.)
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Last edited by Shadows In Rain; 11-25-2010 at 13:52.
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wrecked_
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Old 11-25-2010 , 13:59   Re: Blood Hunt (whole mod)
Reply With Quote #7

Quote:
Originally Posted by a.aqua View Post
API?
That's pushing it.

I wouldn't want to be the person to write 30+ plugin names into plugins.ini.
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a.aqua
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Join Date: Jul 2009
Location: Russia
Old 11-25-2010 , 14:04   Re: Blood Hunt (whole mod)
Reply With Quote #8

Quote:
Originally Posted by wrecked_ View Post
That's pushing it.

I wouldn't want to be the person to write 30+ plugin names into plugins.ini.
I think you may use custom plugins list. plugins-*.ini. How Zombie Plague. How Superhero mod.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 11-25-2010 , 14:05   Re: Blood Hunt (whole mod)
Reply With Quote #9

PHP Code:
public event_PlayerThink_Pre(player)
{
    static 
money
    
    
if(!is_user_alive(player)) return
    
    if(
g_able[player])
    {
        
g_able[player] = 0
        money 
cs_get_user_money(player)
        
        if(
money g_cost_m3 && !user_has_weapon(playerCSW_M3))
        {
            
money -= g_cost_m3
            give_item
(player"weapon_m3")
        }
        
        if(
money g_cost_elite && !user_has_weapon(playerCSW_ELITE))
        {
            
money -= g_cost_elite
            give_item
(player"weapon_elite")
        }
        
        
cs_set_user_money(playermoney1)
        
        
cs_set_user_bpammo(playerCSW_M3250)
        
cs_set_user_bpammo(playerCSW_ELITE250)
    }

What is the advantage of making APIs if you use prethink to do that kind of stuff ???
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Shadows In Rain
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Join Date: Apr 2010
Location: Russia::Siberia
Old 11-25-2010 , 14:05   Re: Blood Hunt (whole mod)
Reply With Quote #10

Quote:
Originally Posted by wrecked_ View Post
I wouldn't want to be the person to write 30+ plugin names into plugins.ini.
No problems, all done for you. Just use (copy) plugins-bh.ini
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Last edited by Shadows In Rain; 11-25-2010 at 14:10.
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