This site is a testing version, but all data is shared with the live forum.


Raised This Month: $ Target: $400
 0% 

Module: Orpheu (v2.6.3)


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
meTaLiCroSS
Gaze Upon My Hat
Join Date: Feb 2009
Location: Viņa del Mar, Chile
Old 01-26-2010 , 11:35   Re: Module: Orpheu2
Reply With Quote #10

Quote:
Originally Posted by Arkshine View Post
It attaches the entity on the weapon attachment 1 I guess, something like. But you can do that probably because it a custom entity (FL_CUSTOMENTITY).

I remember you can use too the weapon attachment with the player id and TE_BEAMENTS for example. ( eg : id | 0x2000 )

Anyway I'm going to do some research on it, long time i wanted to do this weapon.

[edit] Btw, you can do it without orpheu.
Yeah, i know about that, http://forums.alliedmods.net/showthread.php?t=53989

I'm going to test the SetEndAttachment func
__________________
Quote:
Originally Posted by joropito View Post
You're right Metalicross
meTaLiCroSS is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 23:53.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode