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QuakeIII Portals


  
 
 
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Plugin Info:     Modification:   ALL        Category:   Admin Commands       
Turanga_Leela
Junior Member
Join Date: Nov 2010
Old 05-16-2012 , 07:38   QuakeIII Portals
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hl QuakeIII Portals

Author:
Turanga_Leela

Version: v0.1 [15.12.2012]

Description
"QuakeIII_Portals_Menu" - clcmd (Menu Call)
Plugin adds in game (all modes - hl/cs/csz ...) portals from quake3 (with solid).

Options
Quote:
#define _Max_Portals 32 // Max Portals That Can Create & Use (32 - Max)
#define ADMIN_FLAGS ADMIN_IMMUNITY // Admin Flags For - Menu Using, Can Be - (ADMIN_IMMUNITY | ADMIN_BAN) ...

#define SPRITE_SIZE 1.0 // Portal Sprite Size
#define SPRITE_ANIMATION_SPEED 25.0
#define PORTAL_POINT_TRANSPARENCY 128.0
#define PORTAL_SPRITE "sprites/e-tele1.spr"

//#define PORTAL_TRICK // Enable Trick, When Player Can Duck & Move In Portal Point Location - Without Portation
#define KILL_ONLY_PLAYERS // Only Players Will Be Killed On Portation Point, Else - All Entities
#define SEARCHING_RADIUS 32.0 // Serching Radius In Portation Point

#define ORIGIN_DIFFERENCE 5.0 // Origin[2]++ When Portation Point Add
http://youtu.be/ruJlrKpFatM - Utube


Special Thanks

KORD_12.7, PRoSToTeM@ - For Help
Koshak - Excellent models + Plugin Testing

PS
You may apply changes in spectator mode & play with changes whith out map restarting (If you remind save changes - timed changes will be dropped after map changing | restart)
Attached Thumbnails
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Name:	hl_QuakeIII_Portals.jpg
Views:	982
Size:	67.4 KB
ID:	103752  
Attached Files
File Type: zip hl_QuakeIII_Portals_Files.zip (169.0 KB, 536 views)
File Type: zip hl_QuakeIII_Portals.zip (8.6 KB, 436 views)
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