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L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread


  
 
 
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ProdigySim
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Join Date: Feb 2010
Old 09-24-2020 , 05:02   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#6

Quote:
Originally Posted by Accelerator74 View Post
What about l4dtoolz? https://github.com/Accelerator74/l4dtoolz
Will the signatures change?
I didn't test every feature of L4DToolz probably, but we had it installed on a server and had 9 players in, without making any changes to it. I think it still works.

Quote:
Originally Posted by Accelerator74 View Post
Ok, hopefully it will work, but here are a couple more extensions that begs the question

Pounce-Damage-Uncap: https://github.com/Accelerator74/Pounce-Damage-Uncap
l4d2_tickrate_enabler: https://github.com/Accelerator74/l4d2_tickrate_enabler

And still interested in the question. The new melee weapons are named shovel and pitchfork (for scripts/console), is that right? https://github.com/Accelerator74/l4d...tension.cpp#L6
I just checked the sig in pounce-damage-uncap and it looks like it is stable on the new update.

We also tested tickrate-enabler and it seems to work fine as well.
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