PHP Code:
public fw_emitsound(entity,channel,const sample[],Float:volume,Float:attenuation,fFlags,pitch)
{
// not a flashbang exploding
if(!equali(sample,"weapons/flashbang-1.wav") && !equali(sample,"weapons/flashbang-2.wav"))
return FMRES_IGNORED
create_blast(entity)
JumpBombExplode(entity)
emit_sound(entity, CHAN_STATIC, FLASH_SOUND, VOL_NORM, ATTN_NORM, 0, PITCH_NORM )
return FMRES_IGNORED
}
public JumpBombExplode(Entity)
{
if(Entity < 0)
return
if(g_roundend)
return
static Float:Origin[3]
pev(Entity, pev_origin, Origin)
//emit_sound(Entity, CHAN_WEAPON, g_SoundBombExplode, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
for(new victim = 1; victim <= get_maxplayers(); victim++)
{
if(!is_user_alive(victim) || g_effected[victim])
continue
new Float:VictimOrigin[3]
pev(victim, pev_origin, VictimOrigin)
new Float:Distance = get_distance_f(Origin, VictimOrigin)
if(Distance <= RADIUS)
{
set_pev(victim, pev_punchangle, Float:{125.0, 125.0, 125.0})
set_task(3.0, "Shake", victim)
g_effected[victim] = 1
client_cmd(victim, "spk %s", grenadeeffect)
using_rustler[victim] = true
fadegreen(victim, get_pcvar_num(amx_kill_fade_amount))
}
}
}
I want this JumpBombExplode to have an effect only on players from enemy team.It currently affects all players within the radius but how to make it only for enemy?