I dont know the core workings about all of this stuff, but would it be possible to design SourceMod from the ground up to minimize any processing needed from the server process itself?
I know a lot of the reason that we have to focus on just in time compiling and pure processor code, is because large bits of code tend to do weird things and throw off accuracy and hit determination of the server.
I'd like to see SourceMod be passive, so the calculations and processes it takes care of, dont effect the server process itself. Would this be possible? Reason being, is because even I have noticed some plugins obviously change hit registration. I really feel if we can't make it somehow passive, then we need to focus on making the code as FAST AS POSSIBLE. To avoid such things as the registration being thrown off.