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Lambda Core: Half-Life ingame stats


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Sawter
Junior Member
Join Date: Oct 2010
Old 10-08-2010 , 06:35   Re: Lambda Core: Half-Life ingame stats
Reply With Quote #1

Yeah,you're right,one more question.

On what criterion are order in top?Diference between kill and death?

Thanks a lot for this amazing plugin.
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KORD_12.7
Senior Member
Join Date: Aug 2009
Location: Russia, Vladivostok
Old 10-08-2010 , 06:38   Re: Lambda Core: Half-Life ingame stats
Reply With Quote #2

Quote:
Originally Posted by Sawter View Post
On what criterion are order in top?Diference between kill and death?
Yep, kills - deaths

Quote:
Originally Posted by Sawter View Post
Thanks a lot for this amazing plugin.

You are welcome
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nisam_ja
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Join Date: Sep 2008
Location: osijek
Old 12-13-2010 , 12:43   Re: Lambda Core: Half-Life ingame stats
Reply With Quote #3

how to install this plugin?


lang in lang cfg in configs .amxx in plugins
but where put this hamdata?? and.. which one should i use? cs 1.6 =
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KORD_12.7
Senior Member
Join Date: Aug 2009
Location: Russia, Vladivostok
Old 12-13-2010 , 19:46   Re: Lambda Core: Half-Life ingame stats
Reply With Quote #4

Supported mods:
HLDM / HLTDM / AG mini - (valve)

Opposing Force - (gearbox)
Adrenaline Gamer - (ag)
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KORD_12.7
Senior Member
Join Date: Aug 2009
Location: Russia, Vladivostok
Old 12-30-2010 , 07:42   Re: Lambda Core: Half-Life ingame stats
Reply With Quote #5

Version 0.6

- Fixed:
Stats tracking by IP and prune function now working.

- New:
Integration to Stats Configuration Menu (statscfg.amxx come with base amxx package).
Most of hud and chat messages are changed (example).
Distance and HS in attackers and victims hud lists.
Displaying killer hp&ap in hud.
Say /me - displays user's stats.
Stats logging for HLStatsCE.

Added lambda_core.inc with plugin's natives and forwards:
Code:
/*
 * Natives
 */
 
/* Gets stats from given weapon index. If wpnindex is 0
* then the stats are from all weapons. If weapon has not been used function
* returns 0 in other case 1. 
* Fields in stats are:
* 0 - kills
* 1 - deaths
* 2 - headshots
* 3 - teamkilling
* 4 - shots
* 5 - hits
* 6 - damage
* Fields in bodyhits are:
* 0 - generic (none) 
* 1 - head 
* 2 - chest 
* 3 - stomach 
* 4 - leftarm 
* 5 - rightarm 
* 6 - leftleg 
* 7 - rightleg */
native lc_get_user_wstats(index, wpnindex, stats[8], bodyhits[8]);
 
/* Gets respawn stats from given weapon index.*/
native lc_get_user_wrstats(index, wpnindex, stats[8], bodyhits[8]);
 
/* Gets overall stats which are stored in file on server
* and updated on user disconnect.
* Function returns the position in stats by diff. kills to deaths. */
native lc_get_user_stats(index, stats[8], bodyhits[8]);
 
/* Gets respawn stats of player. */
native lc_get_user_rstats(index, stats[8], bodyhits[8]);
 
/* Gets stats with which user have killed/hurt his victim. If victim is 0
* then stats are from all victims. If victim has not been hurt, function
* returns 0 in other case 1. User stats are reset on his respawn. */
native lc_get_user_vstats(index, victim, stats[8], bodyhits[8], wpnname[] = "", len = 0);
 
/* Gets stats with which user have been killed/hurt. If killer is 0
* then stats are from all attacks. If killer has not hurt user, function
* returns 0 in other case 1. User stats are reset on his respawn. */
native lc_get_user_astats(index, killer, stats[8], bodyhits[8], wpnname[] = "", len = 0);
 
/* Resets life, weapon, victims and attackers user stats. */
native lc_reset_user_wstats(index);
 
/* Gets overall stats which stored in lc_stats.dat file in amx folder
* and updated on every mapchange or user disconnect.
* Function returns next index of stats entry or 0 if no more exists. */
native lc_get_stats(index, stats[8], bodyhits[8], name[], len, authid[] = "", authidlen = 0);
 
/* Returns number of all entries in stats. */
native lc_get_statsnum();
 
/*
 * Forwards
 */
 
/* Function is called after player to player attacks ,
* if players were damaged by teammate TA is set to 1 */
forward lc_client_damage(attacker, victim, damage, wpnindex, hitplace, TA);
 
/* Function is called after player death ,
* if player was killed by teammate TK is set to 1 */
forward lc_client_death(killer, victim, wpnindex, hitplace, TK);
PS
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Last edited by KORD_12.7; 12-30-2010 at 08:16.
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Old 01-10-2011, 04:58
GordonFreeman (RU)
This message has been deleted by GordonFreeman (RU). Reason: realised
Old 01-10-2011, 04:59
GordonFreeman (RU)
This message has been deleted by GordonFreeman (RU). Reason: debug
KORD_12.7
Senior Member
Join Date: Aug 2009
Location: Russia, Vladivostok
Old 01-10-2011 , 19:08   Re: Lambda Core: Half-Life ingame stats
Reply With Quote #8

Enable debug, lol
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Old 01-12-2011, 05:14
GordonFreeman (RU)
This message has been deleted by GordonFreeman (RU). Reason: post to long
KORD_12.7
Senior Member
Join Date: Aug 2009
Location: Russia, Vladivostok
Old 01-12-2011 , 19:36   Re: Lambda Core: Half-Life ingame stats
Reply With Quote #10

[RU] Попробуй перекомпилить сма, у меня все отлично работает без ошибок.
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