Thanks for the kind reply.
I have implemented this on our Pub1 in order to redirect traffic to another pub when it starts to get full.
When the server reaches over 40 players the plugin is supposed to prompted to connect to Pub2
Pub1 is a 40 slot server with 4 reserve slots making a total of 44
I'm unsure if I have it configured correctly.
I have this plugin running on our Pub de_dust2 servers and I have set it up ass follows.
Code:
//sm_redirect_announce - Announces when the server redirects a player.
//Values 1 to Enable, 0 to Disable. Default = 1.
sm_redirect_announce 1
//sm_redirect_server = IP of the server to redirect to.
//Values an IP address of the server you wish to send the client to in the format ip:port.
//If you don't set this convar the plugin wont do anything.
sm_redirect_server 64.120.28.51:27015
//sm_redirect_slots = Number of slots to use for redirecting players.
//Values any integer from 0 onwards.
//Default 2 (even number to keep the teams balanced).
//Setting this to 0 also effectively disables the plugin.
sm_redirect_slots 2
//sm_redirect_time = Time (in seconds) until a player in a redirect slot is kicked.
//Values any interger from 0 onwards. Default 35.
sm_redirect_time 35
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