This site is a testing version, but all data is shared with the live forum.


Raised This Month: $ Target: $400
 0% 

Problem with stairs for zombie (entity)


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
iNexus1
Junior Member
Join Date: Jul 2014
Old 07-11-2014 , 04:24   Problem with stairs for zombie (entity)
Reply With Quote #1

Hello, i have a little problem with zombie scenario mod.
The zombies which are entries can`t climbing the stairs and I don`t know how to fix this bug.
Pictrure: http://prikachi.com/images.php?images/387/7458387O.jpg

Code:
Create_Zombie(id, ZombieClass)
{	
new ent = create_entity("info_target")
new Float:Origin[3], Float:health, model[64];

Class[ent] = ZombieClass
health = ArrayGetCell(g_class_health, Class[ent])

if(Class[ent] == 12)
{
collect_spawn_boss(Origin)
}
else
{
collect_spawn(Origin)
}

if(Round == 1)
{
health *= 1.2
}	
else if(Round == 2)
{
health *= 1.4
}
else if(Round == 3)
{
health *= 1.8
}
else if(Round == 4)
{
health *= 2.2
}
else if(Round == 5)
{
health *= 2.6
}
else if(Round == 6)
{
health *= 3.0
}
else if(Round == 7)
{
health *= 3.4
}
else if(Round == 8)
{
health *= 3.8
}
else if(Round == 9)
{
health *= 4.0
}
else if(Round == 10)
{
if(Class[ent] == 12)
{
health *= 3.5
}
else
{
health *= 2.6
}
}		

ArrayGetString(g_class_model, Class[ent], model, sizeof(model))	

entity_set_string(ent, EV_SZ_classname, NPC_CLASSNAME);

if(id)
{
entity_set_origin(ent, Origin);
}
else 
{
entity_set_origin(ent, Origin);
}	

entity_set_float(ent, EV_FL_takedamage, 1.0);
entity_set_float(ent, EV_FL_friction, 1.0);
entity_set_float(ent, EV_FL_animtime, 2.0);
entity_set_float(ent, EV_FL_framerate, 1.0);
entity_set_float(ent, EV_FL_health, health);
entity_set_float(ent, EV_FL_gravity, 0.8);

entity_set_model(ent, model);

entity_set_int(ent, EV_INT_fixangle, 1);
entity_set_int(ent, EV_INT_movetype, MOVETYPE_STEP);
entity_set_int(ent, EV_INT_solid, SOLID_SLIDEBOX);
entity_set_int(ent, EV_INT_gamestate, 1);

entity_set_byte(ent, EV_BYTE_controller1, 125);
entity_set_byte(ent, EV_BYTE_controller2, 125);
entity_set_byte(ent, EV_BYTE_controller3, 125);
entity_set_byte(ent, EV_BYTE_controller4, 125);
set_task(1.0, "start_attack", ent)

static modelindex
modelindex = ArrayGetCell(g_class_modelindex, Class[ent])
set_pev(ent, pev_modelindex, modelindex)	
set_pev(ent, pev_victim, 0)

new Float:VEC_HULL_MIN[3] = { -16.0, -16.0, -40.0 }
new Float:VEC_HULL_MAX[3] = { 16.0, 16.0, 72.0}

entity_set_size(ent, VEC_HULL_MIN, VEC_HULL_MAX)

play_anim(ent, ANIM_IDLE, 1.0)

drop_to_floor(ent)

if(!Register)
{
RegisterHamFromEntity(Ham_TakeDamage, ent, "fw_NPC_Zombie_TakeDamage");
RegisterHamFromEntity(Ham_Killed, ent, "fw_NPC_Zombie_Killed");
Register = true
}	

Zombie_Think[ent] = 1	
Zombie[ent] = 1

static g_fwDummyResult
ExecuteForward(fw_npc_Create, g_fwDummyResult, ent)	

return 1;
}
iNexus1 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:46.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode