This site is a testing version, but all data is shared with the live forum.


Raised This Month: $ Target: $400
 0% 

CS:GO and moving forward (Plugin developer input)


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
micapat
Veteran Member
Join Date: Feb 2010
Location: Nyuu, nyuu (France).
Old 08-30-2017 , 10:51   Re: CS:GO and moving forward (Plugin developer input)
#2

Hello,

What are your thoughts about a split between CS:S and CS:GO?
==> Common stuff stay in #include <cstrike>, while the differences go in #include <css> / #include <csgo>.

-) It will break some CS plugins (New includes to add, new weapon/item enumerations to use...). These plugins will certainly become CS:S / CS:GO only.
+) You will be able to do whatever you want in the future (=> Remove completely WeaponID for CS:GO ; Create specific natives for CS:S / CS:GO...).

Valve will certainly continue to update CS:GO and add/modify/remove stuff. Issues like you explained above could happen more and more...

------
About adding new natives, could you please provide the vtable of the classes CCSWeaponData / CEconItem (Remark: these natives will certainly be CS:GO only, right?)
__________________

Last edited by micapat; 08-30-2017 at 16:24.
micapat is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:38.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode