Can someone help me convert this part of the plugin... I counted ~120 spots that need to be translated.. and these spots show up in the game (more so than the others) - so getting the correctly translated would be critical..
Code:
public iteminfo(id)
{
new itemvalue[100]
if (player_item_id[id] <= 10) itemvalue = "Common"
if (player_item_id[id] <= 30)
itemvalue = "Uncommon"
else
itemvalue = "Rare"
if (player_item_id[id] > 42) itemvalue = "Unique"
new itemEffect[200]
new TempSkill[11] //There must be a smarter way
if (player_b_vampire[id] > 0)
{
num_to_str(player_b_vampire[id],TempSkill,10)
add(itemEffect,199,"Kradnie ")
add(itemEffect,199,TempSkill)
add(itemEffect,199," hp jak uderzysz wroga<br>")
}
if (player_b_damage[id] > 0)
{
num_to_str(player_b_damage[id],TempSkill,10)
add(itemEffect,199,"Zadaje ")
add(itemEffect,199,TempSkill)
add(itemEffect,199," dodatkowe obrazenia za kazdym razem jak uderzysz wroga<br>")
}
if (player_b_money[id] > 0)
{
num_to_str(player_b_money[id],TempSkill,10)
add(itemEffect,199,"Dadaje ")
add(itemEffect,199,TempSkill)
add(itemEffect,199," zlota i w kazdej rundzie na start otrzymasz 50 zlota. Mozesz takze uzyc tego przedmiotu by zredukowac normalne obrazenia o 50%<br>")
}
if (player_b_gravity[id] > 0)
{
num_to_str(player_b_gravity[id],TempSkill,10)
add(itemEffect,199,"Wysoki skok jest zredukowany do ")
add(itemEffect,199,TempSkill)
add(itemEffect,199,". Uzyj tego przedmiotu jak bedziesz w powietrzu. Uszkodzenia zaleza od wysokosci skoku i twojej sily<br>")
}
if (player_b_inv[id] > 0)
{
num_to_str(player_b_inv[id],TempSkill,10)
add(itemEffect,199,"Twoja widocznosc jest zredukowana z 255 do ")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"<br>")
}
if (player_b_grenade[id] > 0)
{
num_to_str(player_b_grenade[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199," szanse do natychmiastowego zabicia HE<br>")
}
if (player_b_reduceH[id] > 0)
{
num_to_str(player_b_reduceH[id],TempSkill,10)
add(itemEffect,199,"Twoje zdrowie jest zredukowane o ")
add(itemEffect,199,TempSkill)
add(itemEffect,199," z kazdej rundy, sila nie liczy sie tu<br>")
}
if (player_b_theif[id] > 0)
{
num_to_str(player_b_theif[id],TempSkill,10)
add(itemEffect,199,"Masz 1/7 szans na okradniecie kogos z")
add(itemEffect,199,TempSkill)
add(itemEffect,199," zlota, za kazdym razem gdy uderzysz swojego wroga. Mozesz uzyc tego przedmiotu zeby zamienic 1000 zlota na 15 HP<br>")
}
if (player_b_respawn[id] > 0)
{
num_to_str(player_b_respawn[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199," szanse do odrodzenia sie po zgonie<br>")
}
if (player_b_explode[id] > 0)
{
num_to_str(player_b_explode[id],TempSkill,10)
add(itemEffect,199,"Gdy umierasz wybuchniesz w promieniu ")
add(itemEffect,199,TempSkill)
add(itemEffect,199," zadaje 75 obrazen wokol ciebie - im wiecej masz inteligencji tym wiekszy zasieg wybuchu<br>")
}
if (player_b_heal[id] > 0)
{
num_to_str(player_b_heal[id],TempSkill,10)
add(itemEffect,199,"Zyskasz +")
add(itemEffect,199,TempSkill)
add(itemEffect,199," HP co kazde 5 sekund. Uzyj aby polozyc leczacy totem na 7 sekund<br>")
}
if (player_b_gamble[id] > 0)
{
num_to_str(player_b_gamble[id],TempSkill,10)
add(itemEffect,199,"Zyskasz losowa umiejetnosc na poczatku rundy, Masz na to 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199," szans<br>")
}
if (player_b_blind[id] > 0)
{
num_to_str(player_b_blind[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"szans zeby twoj przeciwnik stracil wzrok<br>")
}
if (player_b_fireshield[id] > 0)
{
num_to_str(player_b_fireshield[id],TempSkill,10)
add(itemEffect,199,"Nie mozesz byc zabity przez chaos orb, hell orb albo firerope<br>")
add(itemEffect,199,"Uzyj, zeby zadac obrazenia, spowolnic i oslepic kazdego wroga wokol ciebie<br>")
}
if (player_b_meekstone[id] > 0)
{
num_to_str(player_b_meekstone[id],TempSkill,10)
add(itemEffect,199,"Mozesz polozyc falszywa bombe uzywajac klawisz E. Gdy przeciwna druzyna zblizy sie do niej, wybuchnie zadajac obrazenia<br>")
}
if (player_b_teamheal[id] > 0)
{
num_to_str(player_b_teamheal[id],TempSkill,10)
add(itemEffect,199,"Uzyj, aby aktywowac tarcze na graczu.<br>")
add(itemEffect,199," Cale uszkodzenia tarczy sa odzwierciedlone. Umrzesz jezeli zostaniesz trafiony")
}
if (player_b_redirect[id] > 0)
{
num_to_str(player_b_redirect[id],TempSkill,10)
add(itemEffect,199,"Obrazenia sa zredukowane o")
add(itemEffect,199,TempSkill)
add(itemEffect,199," hitpoints<br>")
}
if (player_b_fireball[id] > 0)
{
num_to_str(player_b_fireball[id],TempSkill,10)
add(itemEffect,199,"Mozesz wyczarowac ognista kule uzywajac tego przedmiotu. Zabije ona ludzi w zasiegu ")
add(itemEffect,199,TempSkill)
add(itemEffect,199,". Im wiecej masz inteligencji tym wieksze zadasz obrazenia<br>")
}
if (player_b_ghost[id] > 0)
{
num_to_str(player_b_ghost[id],TempSkill,10)
add(itemEffect,199,"Uzyj tego przedmiotu, aby przenikac przez sciany przez")
add(itemEffect,199,TempSkill)
add(itemEffect,199," sekund<br>")
}
if (player_b_eye[id] > 0)
{
add(itemEffect,199,"Uzyj, aby polozyc magiczne oko(da sie tylko raz podlozyc) i uzyj ponownie zeby wlaczyc i wylaczyc je")
}
if (player_b_blink[id] > 0)
{
add(itemEffect,199,"Mozesz teleportowac sie przez uzywanie alternatywnego ataku twoim nozem (PPM). Im wiecej masz inteligencji tym teleportujesz sie na wiekszy dystans")
}
if (player_b_windwalk[id] > 0)
{
num_to_str(player_b_windwalk[id],TempSkill,10)
add(itemEffect,199,"Uzyj, zeby stac sie niewidzialny. W tym czasie nie bedziesz mogl atakowac, ale za to staniesz sie szybszy na ")
add(itemEffect,199,TempSkill)
add(itemEffect,199," sekund<br>")
}
if (player_b_froglegs[id] > 0)
{
add(itemEffect,199,"Kucnij na 3 sekundy, a zrobisz dlugi skok")
}
if (player_b_dagon[id] == 1)
{
add(itemEffect,199,"Uzyj, zeby udezyc wroga ognistym promieniem - mozesz ulepszyc ten przedmiot kupujac odpowiednie runy ")
add(itemEffect,199,"Inteligencja zwiekszy zasieg przedmiotu")
}
if (player_b_sniper[id] > 0)
{
num_to_str(player_b_sniper[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze scouta<br>")
}
if (player_b_jumpx[id] > 0)
{
num_to_str(player_b_jumpx[id],TempSkill,10)
add(itemEffect,199,"Mozesz podskoczyc ")
add(itemEffect,199,TempSkill)
add(itemEffect,199," razy w loscie, uzywajac klawisza, ktorym skaczesz<br>")
}
if (player_b_smokehit[id] > 0)
{
add(itemEffect,199,"Twoje granaty dymne zabija natychmiast wroga jezeli go dotknie")
}
if (player_b_extrastats[id] > 0)
{
num_to_str(player_b_extrastats[id],TempSkill,10)
add(itemEffect,199,"Zyskasz +")
add(itemEffect,199,TempSkill)
add(itemEffect,199," do wszystkich statystyk majac ten przedmiot<br>")
}
if (player_b_firetotem[id] > 0)
{
num_to_str(player_b_firetotem[id],TempSkill,10)
add(itemEffect,199,"Uzyj tego przedmiotu, zeby polozyc eksplodujacy totem na ziemie. Totem wybuchnie po 7 sekundach. I zapali osoby w zasiegu ")
add(itemEffect,199,TempSkill)
}
if (player_b_hook[id] > 0)
{
num_to_str(player_b_hook[id],TempSkill,10)
add(itemEffect,199,"Uzyj, zeby wyrzucic hak na zasieg 600 jezeli kogos trafisz przyciagnie go do siebie. Im wiecej masz inteligencji tym szybszy bedzie hak")
}
if (player_b_darksteel[id] > 0)
{
new ddam = floatround(player_strength[id]*2*player_b_darksteel[id]/10.0)*3
num_to_str(player_b_darksteel[id],TempSkill,10)
add(itemEffect,199,"Dostales 15 + 0.")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"*sila: ")
num_to_str(ddam,TempSkill,10)
add(itemEffect,199,TempSkill)
add(itemEffect,199," dodatkowych obrazen kiedy uderzysz swojego wroga od tylu ")
}
if (player_b_illusionist[id] > 0)
{
add(itemEffect,199,"Uzyj tego przedmiotu, zeby stac sie niewiedzialnym przez 7sekund. Kazde obrazenia jak bedziesz niewidzialny zabija cie")
}
if (player_b_mine[id] > 0)
{
add(itemEffect,199,"Uzyj, zeby polozyc niewidzialna mine. Kiedy mina ekspoduje zada 50hp+obrazenia magia. 3 miny mozesz polozyc w jednej rundzie")
}
if (player_item_id[id]==66)
{
add(itemEffect,199,"Wygladasz jak przeciwnik! Postaraj sie nie dac zdemaskowac.")
}
if (player_ultra_armor[id]>0)
{
add(itemEffect,199,"Masz szanse, ze pocisk odbije sie od twojego pancerza")
}
new Durability[10]
num_to_str(item_durability[id],Durability,9)
if (equal(itemEffect,"")) showitem(id,"None","None","Zabij kogos, aby dostac item albo kup (/rune)","None")
if (!equal(itemEffect,"")) showitem(id,player_item_name[id],itemvalue,itemEffect,Durability)
}
/* ==================================================================================================== */
public award_item(id, itemnum)
{
if (player_item_id[id] != 0)
return PLUGIN_HANDLED
set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 4.0, 0.2, 0.3, 5)
new rannum = random_num(1,68)
new maxfind = player_agility[id]
if (maxfind > 15) maxfind = 15
new rf = random_num(1,25-maxfind)
if (itemnum > 0) rannum = itemnum
else if (itemnum < 0) return PLUGIN_HANDLED
if (rf == 3 && itemnum == 0) //We found a rare item
{
award_unique_item(id)
rannum = -1
}
//Set durability, make this item dependant?
item_durability[id] = 250
switch(rannum)
{
case 1:
{
player_item_name[id] = "Bronze Amplifier"
player_item_id[id] = rannum
player_b_damage[id] = random_num(1,3)
show_hudmessage(id, "Znalazles przedmiot: %s :: dodaje obrazenia +%i",player_item_name[id],player_b_damage[id])
}
case 2:
{
player_item_name[id] = "Silver Amplifier"
player_item_id[id] = rannum
player_b_damage[id] = random_num(3,6)
show_hudmessage(id, "Znalazles przedmiot: %s :: dodaje obrazenia +%i ",player_item_name[id],player_b_damage[id])
}
case 3:
{
player_item_name[id] = "Gold Amplifier"
player_item_id[id] = rannum
player_b_damage[id] = random_num(6,10)
show_hudmessage(id, "Znalazles przedmiot: %s :: dodaje obrazenia +%i ",player_item_name[id],player_b_damage[id])
}
case 4:
{
player_item_name[id] = "Vampyric Staff"
player_item_id[id] = rannum
player_b_vampire[id] = random_num(1,4)
show_hudmessage(id, "Znalazles przedmiot: %s :: wysysasz %i hp przeciwnikowi",player_item_name[id],player_b_vampire[id])
}
case 5:
{
player_item_name[id] = "Vampyric Amulet"
player_item_id[id] = rannum
player_b_vampire[id] = random_num(4,6)
show_hudmessage(id, "Znalazles przedmiot: %s :: wysysasz %i hp przeciwnikowi",player_item_name[id],player_b_vampire[id])
}
case 6:
{
player_item_name[id] = "Vampyric Scepter"
player_item_id[id] = rannum
player_b_vampire[id] = random_num(6,9)
show_hudmessage(id, "Znalazles przedmiot: %s :: wysysasz %i hp przeciwnikowi",player_item_name[id],player_b_vampire[id])
}
case 7:
{
player_item_name[id] = "Small bronze bag"
player_item_id[id] = rannum
player_b_money[id] = random_num(150,500)
show_hudmessage(id, "Znalazles przedmiot: %s :: dostajesz %i zloto w kazdej rundzie. Uzyj, zeby chronil cie.",player_item_name[id],player_b_money[id]+player_intelligence[id]*50)
}
case 8:
{
player_item_name[id] = "Medium silver bag"
player_item_id[id] = rannum
player_b_money[id] = random_num(500,1200)
show_hudmessage(id, "Znalazles przedmiot: %s :: dostajesz %i zloto w kazdej rundzie. Uzyj, zeby chronil cie.",player_item_name[id],player_b_money[id]+player_intelligence[id]*50)
}
case 9:
{
player_item_name[id] = "Large gold bag"
player_item_id[id] = rannum
player_b_money[id] = random_num(1200,3000)
show_hudmessage(id, "Znalazles przedmiot: %s :: dostajesz %i zloto w kazdej rundzie. Uzyj, zeby chronil cie.",player_item_name[id],player_b_money[id]+player_intelligence[id]*50)
}
case 10:
{
player_item_name[id] = "Small angel wings"
player_item_id[id] = rannum
player_b_gravity[id] = random_num(1,5)
if (is_user_alive(id))
set_gravitychange(id)
show_hudmessage(id, "Znalazles przedmiot: %s :: +%i premia wyzszego skoku - Wcisnij e zeby uzyc",player_item_name[id],player_b_gravity[id])
}
case 11:
{
player_item_name[id] = "Arch angel wings"
player_item_id[id] = rannum
player_b_gravity[id] = random_num(5,9)
if (is_user_alive(id))
set_gravitychange(id)
show_hudmessage(id, "Znalazles przedmiot: %s :: +%i premia wyzszego skoku - Wcisnij e zeby uzyc",player_item_name[id],player_b_gravity[id])
}
case 12:
{
player_item_name[id] = "Invisibility Rope"
player_item_id[id] = rannum
player_b_inv[id] = random_num(150,200)
show_hudmessage(id, "Znalazles przedmiot: %s :: +%i premii niewidocznosci",player_item_name[id],255-player_b_inv[id])
}
case 13:
{
player_item_name[id] = "Invisibility Coat"
player_item_id[id] = rannum
player_b_inv[id] = random_num(110,150)
show_hudmessage(id, "Znalazles przedmiot: %s :: +%i premii niewidocznosci",player_item_name[id],255-player_b_inv[id])
}
case 14:
{
player_item_name[id] = "Invisibility Armor"
player_item_id[id] = rannum
player_b_inv[id] = random_num(70,110)
show_hudmessage(id, "Znalazles przedmiot: %s :: +%i premii niewidocznosci",player_item_name[id],255-player_b_inv[id])
}
case 15:
{
player_item_name[id] = "Firerope"
player_item_id[id] = rannum
player_b_grenade[id] = random_num(3,6)
show_hudmessage(id, "Znalazles przedmiot: %s :: +1/%i szans natychmiastowego zabicia granatem HE",player_item_name[id],player_b_grenade[id])
}
case 16:
{
player_item_name[id] = "Fire Amulet"
player_item_id[id] = rannum
player_b_grenade[id] = random_num(2,4)
show_hudmessage(id, "Znalazles przedmiot: %s :: +1/%i szans natychmiastowego zabicia granatem HE",player_item_name[id],player_b_grenade[id])
}
case 17:
{
player_item_name[id] = "Stalkers ring"
player_item_id[id] = rannum
player_b_reduceH[id] = 95
player_b_inv[id] = 8
item_durability[id] = 100
if (is_user_alive(id)) set_user_health(id,5)
show_hudmessage(id, "Znalazles przedmiot: %s :: Masz 5 zycia i noz, jestes prawie niewidoczny",player_item_name[id])
}
case 18:
{
player_item_name[id] = "Arabian Boots"
player_item_id[id] = rannum
player_b_theif[id] = random_num(500,1000)
show_hudmessage(id, "Znalazles przedmiot: %s :: 1/5 szans by krasc zloto%i za kazdym razem jak uderzasz. Uzyj zeby zamienic zloto w zycia",player_item_name[id],player_b_theif[id])
}
case 19:
{
player_item_name[id] = "Phoenix Ring"
player_item_id[id] = rannum
player_b_respawn[id] = random_num(3,6)
show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do ponownego odrodzenia sie po smierci",player_item_name[id],player_b_respawn[id])
}
case 20:
{
player_item_name[id] = "Sorcerers ring"
player_item_id[id] = rannum
player_b_respawn[id] = random_num(2,3)
show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do ponownego odrodzenia sie po smierci",player_item_name[id],player_b_respawn[id])
}
case 21:
{
player_item_name[id] = "Chaos Orb"
player_item_id[id] = rannum
player_b_explode[id] = random_num(150,275)
show_hudmessage(id, "Znalazles przedmiot: %s :: Wybuchniesz zaraz po smierci w promieniu %i",player_item_name[id],player_b_explode[id])
}
case 22:
{
player_item_name[id] = "Hell Orb"
player_item_id[id] = rannum
player_b_explode[id] = random_num(200,400)
show_hudmessage(id, "Znalazles przedmiot: %s :: Wybuchniesz zaraz po smierci w promieniu %i",player_item_name[id],player_b_explode[id])
}
case 23:
{
player_item_name[id] = "Gold statue"
player_item_id[id] = rannum
player_b_heal[id] = random_num(5,10)
show_hudmessage(id, "Znalazles przedmiot: %s :: Regeneruje %i hp co kazde 5 sekund. Uzyj, zeby polozyc totem ktory bedzie leczyl wszystkich w zasiegu %i",player_item_name[id],player_b_heal[id],player_b_heal[id])
}
case 24:
{
player_item_name[id] = "Daylight Diamond"
player_item_id[id] = rannum
player_b_heal[id] = random_num(10,20)
show_hudmessage(id, "Znalazles przedmiot: %s :: Regeneruje %i hp co kazde 5 sekund. Uzyj, zeby polozyc totem ktory bedzie leczyl wszystkich w zasiegu %i",player_item_name[id],player_b_heal[id],player_b_heal[id])
}
case 25:
{
player_item_name[id] = "Blood Diamond"
player_item_id[id] = rannum
player_b_heal[id] = random_num(20,35)
show_hudmessage(id, "Znalazles przedmiot: %s :: Regeneruje %i hp co kazde 5 sekund. Uzyj, zeby polozyc totem ktory bedzie leczyl wszystkich w zasiegu %i",player_item_name[id],player_b_heal[id],player_b_heal[id])
}
case 26:
{
player_item_name[id] = "Wheel of Fortune"
player_item_id[id] = rannum
player_b_gamble[id] = random_num(2,3)
show_hudmessage(id, "Znalazles przedmiot: %s :: +%i daje ci dodatkowa premie w kazdej rundzie",player_item_name[id],player_b_gamble[id])
}
case 27:
{
player_item_name[id] = "Four leaf Clover"
player_item_id[id] = rannum
player_b_gamble[id] = random_num(4,5)
show_hudmessage(id, "Znalazles przedmiot: %s :: +%i daje ci dodatkowa premie w kazdej rundzie",player_item_name[id],player_b_gamble[id])
}
case 28:
{
player_item_name[id] = "Amulet of the sun"
player_item_id[id] = rannum
player_b_blind[id] = random_num(6,9)
show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans na utrate wzroku kiedy uszkadzasz wroga",player_item_name[id],player_b_blind[id])
}
case 29:
{
player_item_name[id] = "Sword of the sun"
player_item_id[id] = rannum
player_b_blind[id] = random_num(2,5)
show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans na utrate wzroku kiedy uszkadzasz wroga",player_item_name[id],player_b_blind[id])
}
case 30:
{
player_item_name[id] = "Fireshield"
player_item_id[id] = rannum
player_b_fireshield[id] = 1
show_hudmessage(id, "Znalazles przedmiot: %s :: Chroni od natychmiastowego zabicia HE i orbami. Wcisnij e zeby go uzyc",player_item_name[id],player_b_fireshield[id])
}
case 31:
{
player_item_name[id] = "Stealth Shoes"
player_item_id[id] = rannum
player_b_silent[id] = 1
show_hudmessage(id, "Znalazles przedmiot: %s :: Twoj bieg cichnie",player_item_name[id])
}
case 32:
{
player_item_name[id] = "Meekstone"
player_item_id[id] = rannum
player_b_meekstone[id] = 1
show_hudmessage(id, "Znalazles przedmiot: %s :: Uzyj, aby podlozyc sztuczna bombe",player_item_name[id])
}
case 33:
{
player_item_name[id] = "Medicine Glar"
player_item_id[id] = rannum
player_b_teamheal[id] = random_num(10,20)
show_hudmessage(id, "Znalazles przedmiot: %s :: Strzel do swojego, aby uleczyc %i hp - wcisnij E, zeby uzyc",player_item_name[id],player_b_teamheal[id])
}
case 34:
{
player_item_name[id] = "Medicine Totem"
player_item_id[id] = rannum
player_b_teamheal[id] = random_num(20,30)
show_hudmessage(id, "Znalazles przedmiot: %s :: Strzel do swojego, aby uleczyc %i hp - wcisnij E, zeby uzyc",player_item_name[id],player_b_teamheal[id])
}
case 35:
{
player_item_name[id] = "Iron Armor"
player_item_id[id] = rannum
player_b_redirect[id] = random_num(3,6)
show_hudmessage(id, "Znalazles przedmiot: %s :: +%i Obniza uszkodzenia zadawane graczowi",player_item_name[id],player_b_redirect[id])
}
case 36:
{
player_item_name[id] = "Mitril Armor"
player_item_id[id] = rannum
player_b_redirect[id] = random_num(6,11)
show_hudmessage(id, "Znalazles przedmiot: %s :: +%i Obniza uszkodzenia zadawane graczowi",player_item_name[id],player_b_redirect[id])
}
case 37:
{
player_item_name[id] = "Godly Armor"
player_item_id[id] = rannum
player_b_redirect[id] = random_num(10,15)
show_hudmessage(id, "Znalazles przedmiot: %s :: +%i Obniza uszkodzenia zadawane graczowi",player_item_name[id],player_b_redirect[id])
}
case 38:
{
player_item_name[id] = "Fireball staff"
player_item_id[id] = rannum
player_b_fireball[id] = random_num(50,100)
show_hudmessage(id, "Znalazles przedmiot: %s :: Uszkadza wszystko w promieniu %i",player_item_name[id],player_b_fireball[id])
}
case 39:
{
player_item_name[id] = "Fireball scepter"
player_item_id[id] = rannum
player_b_fireball[id] = random_num(100,200)
show_hudmessage(id, "Znalazles przedmiot: %s :: Uszkadza wszystko w promieniu %i",player_item_name[id],player_b_fireball[id])
}
case 40:
{
player_item_name[id] = "Ghost Rope"
player_item_id[id] = rannum
player_b_ghost[id] = random_num(3,6)
show_hudmessage(id, "Znalazles przedmiot: %s :: Mozesz przenikac przez sciany przez %i sekund",player_item_name[id],player_b_ghost[id])
}
case 41:
{
player_item_name[id] = "Nicolas Eye"
player_item_id[id] = rannum
player_b_eye[id] = -1
show_hudmessage(id, "Znalazles przedmiot: %s :: Uzyj aby polozyc kamere i uzyj ponownie zeby uzyc i zatrzymac",player_item_name[id])
}
case 42:
{
player_item_name[id] = "Knife Ruby"
player_item_id[id] = rannum
player_b_blink[id] = floatround(halflife_time())
show_hudmessage(id, "Znalazles przedmiot: %s :: Twoj noz pozwala ci teleportowac sie raz na 3 sekundy",player_item_name[id])
}
case 43:
{
player_item_name[id] = "Lothars Edge"
player_item_id[id] = rannum
player_b_windwalk[id] = random_num(4,7)
show_hudmessage(id, "Znalazles przedmiot: %s :: Uzyj a staniesz sie niewidzialny przez %i sekund i w tym czasie nie mozesz atakowac ale za to szybko biegasz",player_item_name[id],player_b_windwalk[id])
}
case 44:
{
player_item_name[id] = "Sword"
player_item_id[id] = rannum
player_sword[id] = 1
show_hudmessage(id, "Znalazles przedmiot: %s :: zadajesz wieksze obrazenia nozem",player_item_name[id])
}
case 45:
{
player_item_name[id] = "Magic Booster"
player_item_id[id] = rannum
player_b_froglegs[id] = 1
show_hudmessage(id, "Znalazles przedmiot: %s :: Kucnij na 3 sekundy, a zrobisz dlugi skok",player_item_name[id])
}
case 46:
{
player_item_name[id] = "Dagon I"
player_item_id[id] = rannum
player_b_dagon[id] = 1
show_hudmessage(id, "Znalazles przedmiot: %s :: Uzyj zeby uderzyc twojego przeciwnika piorunem ognia",player_item_name[id])
}
case 47:
{
player_item_name[id] = "Scout Extender"
player_item_id[id] = rannum
player_b_sniper[id] = random_num(3,4)
show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia scoutem",player_item_name[id],player_b_sniper[id])
}
case 48:
{
player_item_name[id] = "Scout Amplifier"
player_item_id[id] = rannum
player_b_sniper[id] = random_num(2,3)
show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia scoutem",player_item_name[id],player_b_sniper[id])
}
case 49:
{
player_item_name[id] = "Air booster"
player_item_id[id] = rannum
player_b_jumpx[id] = 1
show_hudmessage(id, "Znalazles przedmiot: %s :: Mozesz zrobic podwojny skok w powietrzu",player_item_name[id],player_b_sniper[id])
}
case 50:
{
player_item_name[id] = "Iron Spikes"
player_item_id[id] = rannum
player_b_smokehit[id] = 1
show_hudmessage(id, "Znalazles przedmiot: %s :: Jezeli uderzasz kogos granatami dymym, to on zginie",player_item_name[id])
}
case 51:
{
player_item_name[id] = "Point Booster"
player_item_id[id] = rannum
player_b_extrastats[id] = random_num(1,3)
BoostStats(id,player_b_extrastats[id])
show_hudmessage(id, "Znalazles przedmiot: %s :: Zyskasz +%i do wszystkich statystyk",player_item_name[id],player_b_extrastats[id])
}
case 52:
{
player_item_name[id] = "Totem amulet"
player_item_id[id] = rannum
player_b_firetotem[id] = random_num(250,400)
show_hudmessage(id, "Znalazles przedmiot: %s :: Uzyj, aby polozyc wybuchowy totem ognia",player_item_name[id])
}
case 53:
{
player_item_name[id] = "Magic Hook"
player_item_id[id] = rannum
player_b_hook[id] = 1
show_hudmessage(id, "Znalazles przedmiot: %s :: Uzyj, aby rzucic hakiem",player_item_name[id])
}
case 54:
{
player_item_name[id] = "Darksteel Glove"
player_item_id[id] = rannum
player_b_darksteel[id] = random_num(1,5)
show_hudmessage(id, "Znalazles przedmiot: %s :: Dodatkowe uszkodzenia, gdy trafisz kogos od tyłu",player_item_name[id])
}
case 55:
{
player_item_name[id] = "Darksteel Gaunlet"
player_item_id[id] = rannum
player_b_darksteel[id] = random_num(7,9)
show_hudmessage(id, "Znalazles przedmiot: %s :: Dodatkowe uszkodzenia, gdy trafisz kogos od tyłu",player_item_name[id])
}
case 56:
{
player_item_name[id] = "Illusionists Cape"
player_item_id[id] = rannum
player_b_illusionist[id] = 1
show_hudmessage(id, "Znalazles przedmiot: %s :: Uzyj, aby stac sie niewidoczny dla wszystkich",player_item_name[id])
}
case 57:
{
player_item_name[id] = "Techies scepter"
player_item_id[id] = rannum
player_b_mine[id] = 3
show_hudmessage(id, "Znalazles przedmiot: %s :: Uzyj, zeby polozyc niewidzialna mine",player_item_name[id])
}
case 58:
{
player_item_name[id] = "Ninja ring"
player_item_id[id] = rannum
player_b_blink[id] = floatround(halflife_time())
player_b_froglegs[id] = 1
show_hudmessage(id, "Znalazles przedmiot: %s :: Twoj noz pozwala ci teleportowac sie co 3 sekundy i zrobic dlugi skok jak kucniesz na 3 sekundy",player_item_name[id])
}
case 59:
{
player_item_name[id] = "Mag ring"
player_item_id[id] = rannum
player_ring[id]=1
player_b_fireball[id] = random_num(50,80)
show_hudmessage(id, "Znalazles przedmiot : %s :: Ten przedmiot dodaje ci +5 inteligencji i robi ognista kule, wcisnij E aby urzyc",player_item_name[id])
}
case 60:
{
player_item_name[id] = "Nekromanta ring"
player_item_id[id] = rannum
player_b_respawn[id] = random_num(2,4)
player_b_vampire[id] = random_num(3,5)
show_hudmessage(id, "Znalazles przedmiot : %s :: Dzieki temu itemowi masz szanse na ponowne odrodzenie sie i wysysasz zycie wrogowi",player_item_name[id])
}
case 61:
{
player_item_name[id] = "Barbarzynca ring"
player_item_id[id] = rannum
player_b_explode[id] = random_num(120,330)
player_ring[id]=2
show_hudmessage(id, "Znalazles przedmiot : %s :: Ten item dodaje ci +5 sily i jak zginiesz wybuchasz",player_item_name[id])
}
case 62:
{
player_item_name[id] = "Paladyn ring"
player_item_id[id] = rannum
player_b_redirect[id] = random_num(7,17)
player_b_blind[id] = random_num(3,4)
show_hudmessage(id, "Znalazles przedmiot : %s :: Redukuje normalne obrazenia i masz szanse na oslepienie wroga",player_item_name[id])
}
case 63:
{
player_item_name[id] = "Mnich ring"
player_item_id[id] = rannum
player_b_grenade[id] = random_num(1,4)
player_b_heal[id] = random_num(20,35)
show_hudmessage(id, "Znalazles przedmiot : %s :: Masz szanse na natychmiastowe zabicie z HE. Twoje hp bedzie sie regenerowac co 5 sekund oraz mozesz polozyc leczacy totem na 7 sekund",player_item_name[id])
}
case 64:
{
player_item_name[id] = "Zabojca ring"
player_item_id[id] = rannum
player_b_jumpx[id] = 1
player_ring[id]=3
show_hudmessage(id, "Znalazles przedmiot : %s :: Dostajesz +5 do zwinnosci. Mozesz zrobic podwojny skok w powietrzu",player_item_name[id])
}
case 65:
{
player_item_name[id] = "Flashbang necklace"
player_item_id[id] = rannum
wear_sun[id] = 1
show_hudmessage (id, "Znalazles przedmiot : %s :: Flashbangi na ciebie nie dzialaja",player_item_name[id])
}
case 66:
{
player_item_name[id] = "Chameleon"
player_item_id[id] = 66
changeskin(id,0)
show_hudmessage (id, "Znalazles przedmiot : %s :: Wygladasz jak przeciwnik",player_item_name[id])
}
case 67:
{
player_item_name[id] = "Stong Armor"
player_item_id[id] = 67
player_ultra_armor[id]=random_num(3,6)
player_ultra_armor_left[id]=player_ultra_armor[id]
show_hudmessage (id, "Znalazles przedmiot : %s :: Twoj pancerz moze odbic do %i pociskow",player_item_name[id],player_ultra_armor[id])
}
case 68:
{
player_item_name[id] = "Ultra Armor"
player_item_id[id] = 68
player_ultra_armor[id]=random_num(7,11)
player_ultra_armor_left[id]=player_ultra_armor[id]
show_hudmessage (id, "Znalazles przedmiot : %s :: Twoj pancerz moze odbic do %i pociskow",player_item_name[id],player_ultra_armor[id])
}
}
BoostRing(id)
return PLUGIN_CONTINUE
}