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Quake Sounds


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dalto
Veteran Member
Join Date: Jul 2007
Old 08-07-2007 , 19:23   Re: SM Quake Sounds
Reply With Quote #91

Quote:
Originally Posted by jones ray View Post
Hey running this on HL2DM....

When running in DM mode you get Teamkiller sounds every kill etc due to everyone being on same team, so i disabled Teamkiller sound.... No other sounds play though whilst in DM mode..

Then i switch to TeamDM mode and it works like it should?

Is there anyway around this to make it work in just standard DM mode??
Thanks
I will change the way the plugin handles disabled sounds. I think this will fix your problem. I will test and release it in a few hours when I get home from work.
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dalto
Veteran Member
Join Date: Jul 2007
Old 08-07-2007 , 21:03   Re: SM Quake Sounds
Reply With Quote #92

1.4.1 is now released.

Disabled sounds are now handled better.

Unless you have a lot of disabled sounds this is probably not worth the upgrade.

jones ray, make sure you set config 0 for the team kill sound and try this. I think it will fix your problem.
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jones ray
Member
Join Date: Aug 2007
Old 08-07-2007 , 22:39   Re: SM Quake Sounds
Reply With Quote #93

Thanks for the update its working great now.

Only thing i ahve noticed "Firstblood" will only play on the first map once the server has been rebooted, then on map change it will not play.... but all other sounds now work fine.

Thank you!
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spelworm
Senior Member
Join Date: Mar 2007
Old 08-08-2007 , 00:16   Re: SM Quake Sounds
Reply With Quote #94

yeh the sounds are great
although i have noticed a minor bug with disabling the play sound but it still shows "play" in screen (but this was in older version havent been able to test the new 1)
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dalto
Veteran Member
Join Date: Jul 2007
Old 08-08-2007 , 00:19   Re: SM Quake Sounds
Reply With Quote #95

Quote:
Originally Posted by spelworm View Post
yeh the sounds are great
although i have noticed a minor bug with disabling the play sound but it still shows "play" in screen (but this was in older version havent been able to test the new 1)
Those are now fully configurable so you shouldn't have that problem but let me know if you run into it.

Quote:
Originally Posted by jones ray View Post
Thanks for the update its working great now.

Only thing i ahve noticed "Firstblood" will only play on the first map once the server has been rebooted, then on map change it will not play.... but all other sounds now work fine.

Thank you!
That is odd....I wonder if HL2DM does not use the round_start event. That would actually be bad. Let me know if you see anything else like that. I might need to initialize things differently for HL2DM.
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jones ray
Member
Join Date: Aug 2007
Old 08-08-2007 , 00:39   Re: SM Quake Sounds
Reply With Quote #96

Hi yes i do not think there is a round_start event in HL2DM.... when using ES i was using es_map_start event. So i think i am not catching that part of the script!

Thanks
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dalto
Veteran Member
Join Date: Jul 2007
Old 08-08-2007 , 00:47   Re: SM Quake Sounds
Reply With Quote #97

Quote:
Originally Posted by jones ray View Post
Hi yes i do not think there is a round_start event in HL2DM.... when using ES i was using es_map_start event. So i think i am not catching that part of the script!

Thanks
Try this one.
Attached Files
File Type: smx quakesounds.smx (9.2 KB, 165 views)
File Type: sp Get Plugin or Get Source (quakesounds.sp - 678 views - 18.0 KB)
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jones ray
Member
Join Date: Aug 2007
Old 08-08-2007 , 01:02   Re: SM Quake Sounds
Reply With Quote #98

Perfect fix for HL2DM!! Thanks for doing that so fast!!!

)
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J@y-R
Senior Member
Join Date: Jan 2007
Location: Hamburg (Germany)
Old 08-08-2007 , 10:30   Re: SM Quake Sounds
Reply With Quote #99

the plug-in 1.4.1 do not go with sourcemod the version 1271
[error]

SM quake Sounds 1.3 is working fine with sourcemod 1271
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dalto
Veteran Member
Join Date: Jul 2007
Old 08-08-2007 , 10:48   Re: SM Quake Sounds
Reply With Quote #100

Quote:
Originally Posted by J@y-R View Post
the plug-in 1.4.1 do not go with sourcemod the version 1271
[error]

SM quake Sounds 1.3 is working fine with sourcemod 1271
What is the error?
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