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[TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)


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Lucas8x
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Join Date: Jun 2013
Location: Home xD
Old 06-12-2013 , 21:28   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #111

I have a problem
does not happen every time but once in a while the sv begins to decrease the maximum number of players visible for example.
Sometimes this 10/10 players took there and gets 10/10 9/9, 8/8, 7/7 and so on.
wanted to know why is that?

Edit:
I did not see the post above, but I'm having the same problem for the players disconnect and maximum number of players decrease

Last edited by Lucas8x; 06-12-2013 at 21:42.
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captaindeterprimary
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Join Date: Sep 2012
Old 06-12-2013 , 22:38   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #112

Quote:
Originally Posted by Lucas8x View Post
I have a problem
does not happen every time but once in a while the sv begins to decrease the maximum number of players visible for example.
Sometimes this 10/10 players took there and gets 10/10 9/9, 8/8, 7/7 and so on.
wanted to know why is that?

Edit:
I did not see the post above, but I'm having the same problem for the players disconnect and maximum number of players decrease
I believe this is a Valve problem. It happens without the plugin as well.
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samsah
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Old 06-13-2013 , 02:08   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #113

Quote:
Originally Posted by vman315 View Post
I believe this is a Valve problem. It happens without the plugin as well.
That's what I have read too.
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captaindeterprimary
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Join Date: Sep 2012
Old 06-13-2013 , 12:49   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #114

Quote:
Originally Posted by samsah View Post
That's what I have read too.
Be nice to have it fixed. My Wave 666 servers are my most popular ones, and I hate it when I check the hlsw and see 2/2 or 0/0. I then start flipping all the tables.

Should we move this conversation to thread in SRCDS as to not spam this thread?
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Last edited by ; Today at 08:20 AM. Reason: Get rid of s

Last edited by captaindeterprimary; 06-13-2013 at 12:59.
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Lucas8x
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Join Date: Jun 2013
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Old 06-13-2013 , 14:22   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #115

Quote:
Originally Posted by vman315 View Post
I believe this is a Valve problem. It happens without the plugin as well.
not tested without the plugin.

I also have another problem but not plugins.
I keep getting "buffer overflow in net message" and was wondering if any of you out there know how to solve this problem.
I think after this update "steam pipe" from Valve started giving this problem

already searched and have not found a solution = /

Last edited by Lucas8x; 06-13-2013 at 14:26.
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SilentBr
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Join Date: Jan 2009
Old 06-13-2013 , 15:00   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #116

Quote:
Originally Posted by dr4ggy View Post
Sorry, I forgot about this thread...

screen only runs one command, so when you add grep to it, it's grepping the screen session, and not the srcds_run command. To do this you have to pass it as one command using "sh -c"

example:

Code:
#!/bin/sh
screen -A -m -d -S tf-server-4 sh -c "./srcds_run -game tf +map mvm_bigrock +ip 0.0.0.0 -port 27016 +maxplayers 32 +threadpool_affinity 0 +host_thread_mode 2 +mat_queue_mode 2 | grep -v Setting\ sv_visiblemaxplayers\ to\ [0-9]\ for\ MvM"



I don't know what you mean....sorry.
It worked, not spamming anymore. Thanks
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captaindeterprimary
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Join Date: Sep 2012
Old 06-13-2013 , 17:59   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #117

Quote:
Originally Posted by Lucas8x View Post
not tested without the plugin.

I also have another problem but not plugins.
I keep getting "buffer overflow in net message" and was wondering if any of you out there know how to solve this problem.
I think after this update "steam pipe" from Valve started giving this problem

already searched and have not found a solution = /
I got the same. It kicks the client, then kicks them again if they join the the class they were before they received the overflow.

I find the only way to fix said error is to changelevel or map or just restart the server.
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Lucas8x
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Join Date: Jun 2013
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Old 06-13-2013 , 20:26   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #118

Quote:
Originally Posted by vman315 View Post
I got the same. It kicks the client, then kicks them again if they join the the class they were before they received the overflow.

I find the only way to fix said error is to changelevel or map or just restart the server.
I realized that the only way not to take the overflow and not die in the wave does not change class and not lose because the wave will respawn.

Last edited by Lucas8x; 06-13-2013 at 20:48.
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captaindeterprimary
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Old 06-13-2013 , 20:43   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #119

Quote:
Originally Posted by Lucas8x View Post
I realized the only way not to take the overflow and dies during the wave, not change class and not lose because the wave will respawn.
Huh never noticed that bit. Good to know.
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Lucas8x
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Old 06-15-2013 , 16:47   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #120

Quote:
Originally Posted by vman315 View Post
Huh never noticed that bit. Good to know.
xD

But one thing at the server console it appears:

CreatePlayerBot: Unable to create bot NAME - CreateFakeClient() returned NULL.

I'm having trouble right now '-' 15/06/13 17:47

Last edited by Lucas8x; 06-15-2013 at 16:50.
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