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[Req] Longjump Plugin With WJ bhlj + stup dcj & noblock


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Exolent[jNr]
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Join Date: Feb 2007
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Old 01-06-2009 , 15:52   Re: [Req] Longjump Plugin With WJ bhlj + stup dcj & noblock
Reply With Quote #111

I have no experience with those but I could try.
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Lt.RAT
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Join Date: Sep 2008
Location: Russia Yekaterinburg
Old 01-06-2009 , 17:23   Re: [Req] Longjump Plugin With WJ bhlj + stup dcj & noblock
Reply With Quote #112

Quote:
Originally Posted by Exolent[jNr] View Post
Okay, I made this quickly in photoshop.
Now, I want to know. Should I include the width of the ladder in the distance?
huh
Allright, look at this...
1. your pic
2. SchlumPF pic
3. corrected pic, with answer about ladders...

PS and yes, here is the ladder built in wall, but someone somewhere - can do ladders 10 units width... etc...
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Last edited by Lt.RAT; 01-06-2009 at 17:28.
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Exolent[jNr]
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Old 01-06-2009 , 17:35   Re: [Req] Longjump Plugin With WJ bhlj + stup dcj & noblock
Reply With Quote #113

Okay, well then I think the ladder width should not be added, because of different makings of ladderjumps.
So, it should start from the edge of which the ladder is connected.
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Old 01-06-2009 , 18:31   Re: [Req] Longjump Plugin With WJ bhlj + stup dcj & noblock
Reply With Quote #114

Quote:
Originally Posted by Exolent[jNr] View Post
Okay, well then I think the ladder width should not be added, because of different makings of ladderjumps.
So, it should start from the edge of which the ladder is connected.
Little example with diffrent ladder width built in wall 4 units...

so, that addition of ladder width already included in ladder lj distance...
mb u want to substract it?

and as you can c from that and prev picture, that your +32 and +16 - wrong values
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minimiller
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Join Date: Aug 2007
Location: United Kingdom
Old 01-07-2009 , 06:50   Re: [Req] Longjump Plugin With WJ bhlj + stup dcj & noblock
Reply With Quote #115

Correct me if i'm wrong, but i thought:
When u apply a func_ladder to an entity, (in valve hammer editor) dosent it turn to func_illusionary aswell?
Thats why ppl make ladders with a solid entity behind the func_ladder
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 01-07-2009 , 07:14   Re: [Req] Longjump Plugin With WJ bhlj + stup dcj & noblock
Reply With Quote #116

the ladder skin(model) its just and wall,brush or how it name
the func_ladder is invisible ingame entity
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dganxter
Junior Member
Join Date: Aug 2008
Location: Romania
Old 01-12-2009 , 08:04   Re: [Req] Longjump Plugin With WJ bhlj + stup dcj & noblock
Reply With Quote #117

i've played today one server that has ljstats with Lj,Cj,Bhop,Stand-up Bhop,WierdJump +LJtop+failstats o_0 can i give server adress?can someone get that plugin?(srry for bad english..i'm romanian)
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xPaw
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Join Date: Jul 2008
Old 01-12-2009 , 08:12   Re: [Req] Longjump Plugin With WJ bhlj + stup dcj & noblock
Reply With Quote #118

kzstats wich is public, or lt.rats edited kz_ljs_xm wich is private, but get it not problem
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minimiller
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Old 01-12-2009 , 09:08   Re: [Req] Longjump Plugin With WJ bhlj + stup dcj & noblock
Reply With Quote #119

Any news on this Exo?
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Exolent[jNr]
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Old 01-12-2009 , 12:01   Re: [Req] Longjump Plugin With WJ bhlj + stup dcj & noblock
Reply With Quote #120

I'm still working on mine. I just finished the edgebug and wallbug stats.
There are a few bugs with the other techniques that I had to fix.
This project is near finished, it's just moving slowly.
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